Articles of Interest
Check out ARhrrrr, an augmented reality mobile phone game prototype that takes a real-world map and uses a mobile phone’s camera to bring it to life — pardon the pun — with zombies. Sony has revealed that it is increasing the retailers’ margin on the PSP Go (relative to the old PSP.) This is an unsurprising response to the Go’s digital-only game distribution model. Eventually, all consoles will transition to a state in which the majority (if not all) content is distributed digitally, at which time their manufacturers will also need to give retailers a more generous cut of hardware revenue. Gamasutra has posted its regular monthly estimate of XBLA sales for May 2009. I’ll have to write a longer post about the fate of episodic content on XBLA, PSN and Wiiware, but here’s a sneak peak: I’m very skeptical in the absence of system improvements that enable consumers to purchase a “season” at a substantial discount to the aggregate episode cost. And even then, I think that episodic content on the console will really struggle until one of the console makers and/or a big publisher (preferably both) decides to promote an episodic franchise in a really big way. By, for example, meaningfully integrating it with a TV show currently on the air. That’s probably not something that will happen anytime soon, given the current economics of the XBLA, PSN and Wiiware. Warning: very long but good article describing the development and distribution of a mobile app for Blackberry. A nice break from articles about the iPhone… Ravi has posted a nice article about virtual gifting, what drives it, and why it’s good business. Interesting quote: “HOT or NOT pioneered virtual gifting in the dating industry by letting users send virtual roses ranging from $2 to $10 to prospective dates. In an outcome that turns traditional economic theory on its ear, the $10 virtual roses have been the most popular because they send the clearest signal to the recipient…” There’s more to life than games: Well written article about some of the most common problems with business plans. A summary of Cialdini’s Yes! 50 Scientifically Proven Ways to Be Persuasive. For those of you following the events in Iran as avidly as I am, here’s a twitter feed (generated by one of the protestors, and written primarily in English) that is widely followed and is a remarkable, gripping, and anxiety-inducing view into what is happening in Iran right now. |
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The Wii is a funny thing. When it comes up in conversation, half the time I find myself arguing with people who claim it’s just a fad. The other half the time, I’m arguing with people who seem to think that Nintendo is beyond reproach or that anyone who criticizes the Wii simply can’t see past their own hardcore biases.
I think the fundamental issue at play is far more subtle than “the Wii is a fad” vs. “hardcore gamers don’t get it.” You can’t rationally argue against Nintendo’s success at this point… too many units of the Wii and games like Wii Fit have been sold to call this a fad. And you can’t deny that the Wii was a strategically brilliant move on Nintendo’s part. At the same time, it’s troubling to see how many people — casual OR hardcore — are allowing their Wii to collect dust. Why is that the case?










