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	<title>Comments on: Why It&#8217;s More Than Just Courteous to Play Nice With &#8220;The Suits&#8221;</title>
	<atom:link href="http://www.edery.org/2005/12/why-its-more-than-just-courteous-to-play-nice-with-the-suits/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2005/12/why-its-more-than-just-courteous-to-play-nice-with-the-suits/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2005/12/why-its-more-than-just-courteous-to-play-nice-with-the-suits/comment-page-1/#comment-72</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Thu, 29 Dec 2005 23:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=74#comment-72</guid>
		<description>Right. There&#039;s no point in bringing marketing into the process long after it has already gotten underway; too much gets fixed in the beginning, and you lose the opportunity to create a common vision that everyone understands and buys into.</description>
		<content:encoded><![CDATA[<p>Right. There&#8217;s no point in bringing marketing into the process long after it has already gotten underway; too much gets fixed in the beginning, and you lose the opportunity to create a common vision that everyone understands and buys into.</p>
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		<title>By: Michael</title>
		<link>http://www.edery.org/2005/12/why-its-more-than-just-courteous-to-play-nice-with-the-suits/comment-page-1/#comment-70</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 29 Dec 2005 07:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=74#comment-70</guid>
		<description>I&#039;d say better to work earlier on... have both game designers and marketing work towards a common product from the start.  If you can&#039;t get them to agree to the game you envision it at the start, you likely wont get them to agree to it later...</description>
		<content:encoded><![CDATA[<p>I&#8217;d say better to work earlier on&#8230; have both game designers and marketing work towards a common product from the start.  If you can&#8217;t get them to agree to the game you envision it at the start, you likely wont get them to agree to it later&#8230;</p>
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		<title>By: The Integrative Stream &#187; Attack of the Suits</title>
		<link>http://www.edery.org/2005/12/why-its-more-than-just-courteous-to-play-nice-with-the-suits/comment-page-1/#comment-69</link>
		<dc:creator>The Integrative Stream &#187; Attack of the Suits</dc:creator>
		<pubDate>Wed, 28 Dec 2005 13:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=74#comment-69</guid>
		<description>[...] My friend David from MIT&#8217;s Center for Media Studies made an interesting post last week on Why It’s More Than Just Courteous to Play Nice With “The Suits. David covers the games industry, so that&#8217;s where his focus is, but the point is actually much broader. I&#8217;ve seen the exact same predjudices in enterprise software shops - and that boggles the mind. [...]</description>
		<content:encoded><![CDATA[<p>[...] My friend David from MIT&#8217;s Center for Media Studies made an interesting post last week on Why It’s More Than Just Courteous to Play Nice With “The Suits. David covers the games industry, so that&#8217;s where his focus is, but the point is actually much broader. I&#8217;ve seen the exact same predjudices in enterprise software shops &#8211; and that boggles the mind. [...]</p>
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