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	<title>Comments on: PC Games in Trouble</title>
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	<link>http://www.edery.org/2006/02/pc-games-in-trouble/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: James Squires</title>
		<link>http://www.edery.org/2006/02/pc-games-in-trouble/comment-page-1/#comment-5470</link>
		<dc:creator>James Squires</dc:creator>
		<pubDate>Tue, 27 Jun 2006 06:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=115#comment-5470</guid>
		<description>Interesting post, but I don’t think you need to worry too much about pc gaming vanishing. Consoles are good, for specific game types (ie sports games, driving games), but have you every played a RTS on one? Even FPS aren’t much chop on consoles. Why? Nothing to do with the graphics. It is about the controls, and environment when playing.</description>
		<content:encoded><![CDATA[<p>Interesting post, but I don’t think you need to worry too much about pc gaming vanishing. Consoles are good, for specific game types (ie sports games, driving games), but have you every played a RTS on one? Even FPS aren’t much chop on consoles. Why? Nothing to do with the graphics. It is about the controls, and environment when playing.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2006/02/pc-games-in-trouble/comment-page-1/#comment-422</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 13 Feb 2006 14:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=115#comment-422</guid>
		<description>The Asian gaming market (ex-Japan) is driven almost entirely by &quot;non-package&quot; PC (online) game revenues, yes.

Taewon, would you happen to know of any public websites or newsletters that do a good job of reporting revenues for Asian games? Or, if not, in-depth reports of popularity?</description>
		<content:encoded><![CDATA[<p>The Asian gaming market (ex-Japan) is driven almost entirely by &#8220;non-package&#8221; PC (online) game revenues, yes.</p>
<p>Taewon, would you happen to know of any public websites or newsletters that do a good job of reporting revenues for Asian games? Or, if not, in-depth reports of popularity?</p>
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		<title>By: Taewon Yun</title>
		<link>http://www.edery.org/2006/02/pc-games-in-trouble/comment-page-1/#comment-421</link>
		<dc:creator>Taewon Yun</dc:creator>
		<pubDate>Mon, 13 Feb 2006 09:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=115#comment-421</guid>
		<description>It would be interesting to note that console and PC &quot;Package&quot; Games are almost non-existent in Korea and other Asian countries except Japan.</description>
		<content:encoded><![CDATA[<p>It would be interesting to note that console and PC &#8220;Package&#8221; Games are almost non-existent in Korea and other Asian countries except Japan.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2006/02/pc-games-in-trouble/comment-page-1/#comment-420</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 13 Feb 2006 04:19:47 +0000</pubDate>
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		<description>The decline (as charted in the post I referenced) began in 1999 and has continued ever since. The PS2 wasn&#039;t even released in the US until &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_2&quot; rel=&quot;nofollow&quot;&gt;late 2000&lt;/a&gt;. That means the decline has outlasted an entire console cycle. It cannot simply be &quot;cyclical.&quot; 

Really good gaming PCs have always cost a substantial amount of money, and still do. Consoles, even at their introduction, cost significantly less despite being extremely powerful nowadays. And consoles are more user-friendly. Pretty good reasons for a persistent decline...</description>
		<content:encoded><![CDATA[<p>The decline (as charted in the post I referenced) began in 1999 and has continued ever since. The PS2 wasn&#8217;t even released in the US until <a href="http://en.wikipedia.org/wiki/PlayStation_2" rel="nofollow">late 2000</a>. That means the decline has outlasted an entire console cycle. It cannot simply be &#8220;cyclical.&#8221; </p>
<p>Really good gaming PCs have always cost a substantial amount of money, and still do. Consoles, even at their introduction, cost significantly less despite being extremely powerful nowadays. And consoles are more user-friendly. Pretty good reasons for a persistent decline&#8230;</p>
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		<title>By: breath</title>
		<link>http://www.edery.org/2006/02/pc-games-in-trouble/comment-page-1/#comment-417</link>
		<dc:creator>breath</dc:creator>
		<pubDate>Sat, 11 Feb 2006 04:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=115#comment-417</guid>
		<description>The PC vs. console thing swings back and forth, especially around the genesis of a new console generation.  Each platform has its strengths and weaknesses (as you note).  I don&#039;t think anything suggests that either will &#039;win&#039; any time soon.

We may see a long-term decline in PC games, but that will be caused  by a concurrent decline in PCs themselves.</description>
		<content:encoded><![CDATA[<p>The PC vs. console thing swings back and forth, especially around the genesis of a new console generation.  Each platform has its strengths and weaknesses (as you note).  I don&#8217;t think anything suggests that either will &#8216;win&#8217; any time soon.</p>
<p>We may see a long-term decline in PC games, but that will be caused  by a concurrent decline in PCs themselves.</p>
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