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	<title>Comments on: Playing with MMOG Pricing</title>
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	<link>http://www.edery.org/2006/02/playing-with-mmog-pricing/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/02/playing-with-mmog-pricing/comment-page-1/#comment-48265</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 22 Feb 2007 21:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=124#comment-48265</guid>
		<description>As an ex-casual-WoW player it\&#039;s easy to agree. As I know in advance that I\&#039;m not able to be online so much, it\&#039;s senseless to pay monthly fees. But I would like to have some fun, when I have the time. Pricing policies are neglecting or even ripping off the casual customers.

Any improvement would help. For WoW, the simplest one I can think of  is that only active days would be counted as used. The change could be easily implemented and even the pre-paid game cards would not lose their meaning.</description>
		<content:encoded><![CDATA[<p>As an ex-casual-WoW player it\&#8217;s easy to agree. As I know in advance that I\&#8217;m not able to be online so much, it\&#8217;s senseless to pay monthly fees. But I would like to have some fun, when I have the time. Pricing policies are neglecting or even ripping off the casual customers.</p>
<p>Any improvement would help. For WoW, the simplest one I can think of  is that only active days would be counted as used. The change could be easily implemented and even the pre-paid game cards would not lose their meaning.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2006/02/playing-with-mmog-pricing/comment-page-1/#comment-480</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Sun, 19 Feb 2006 10:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=124#comment-480</guid>
		<description>It&#039;s all a question of design. An MMORPG that appeals to hardcore players (and is designed to suck up all of your time) does not need to be free, because it represents such a massive time &amp; emotional investment for players, and because it is unlikely to appeal to more casual (and price sensitive) consumers.

If the free MMORPG has a design that appeals to a broader audience (and isn&#039;t so grind-intensive) then maybe we&#039;ll actually see something interesting happen...</description>
		<content:encoded><![CDATA[<p>It&#8217;s all a question of design. An MMORPG that appeals to hardcore players (and is designed to suck up all of your time) does not need to be free, because it represents such a massive time &amp; emotional investment for players, and because it is unlikely to appeal to more casual (and price sensitive) consumers.</p>
<p>If the free MMORPG has a design that appeals to a broader audience (and isn&#8217;t so grind-intensive) then maybe we&#8217;ll actually see something interesting happen&#8230;</p>
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		<title>By: csven</title>
		<link>http://www.edery.org/2006/02/playing-with-mmog-pricing/comment-page-1/#comment-478</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sun, 19 Feb 2006 06:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=124#comment-478</guid>
		<description>Then again, Sony has announced a free MMORPG available later this year; a decision that appears to be based in part on the success of their virtual market place. Perhaps Sony has decided to take a chance. Playing it safe with mp3 players sure didn&#039;t pan out for them. Maybe this is a sign of things to come.</description>
		<content:encoded><![CDATA[<p>Then again, Sony has announced a free MMORPG available later this year; a decision that appears to be based in part on the success of their virtual market place. Perhaps Sony has decided to take a chance. Playing it safe with mp3 players sure didn&#8217;t pan out for them. Maybe this is a sign of things to come.</p>
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