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	<title>Comments on: Interview with Phillip Gee (EA, University Relations)</title>
	<atom:link href="http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Arpita</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-304507</link>
		<dc:creator>Arpita</dc:creator>
		<pubDate>Tue, 28 Jun 2011 19:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-304507</guid>
		<description>Hey,
I will be applying for EA internship next summer. Does EA offer work permit assistance to international candidates? how often does EA offer international internships?</description>
		<content:encoded><![CDATA[<p>Hey,<br />
I will be applying for EA internship next summer. Does EA offer work permit assistance to international candidates? how often does EA offer international internships?</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-6598</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Tue, 04 Jul 2006 14:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-6598</guid>
		<description>I think it is still called EA Academy, yes.</description>
		<content:encoded><![CDATA[<p>I think it is still called EA Academy, yes.</p>
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		<title>By: Soren Johnson</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-6544</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Tue, 04 Jul 2006 04:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-6544</guid>
		<description>I got my start in the industry as one of those interns back in 1999 when it was just about 30 people at Redwood Shores. I&#039;ll always be grateful to EA for the opportunity... I guess it seems obvious in retrospect that they should have been hiring a lot more considering their game development needs and their ability to devote full-time HR resources to it. (do they still call it &quot;EA Academy&quot;?)</description>
		<content:encoded><![CDATA[<p>I got my start in the industry as one of those interns back in 1999 when it was just about 30 people at Redwood Shores. I&#8217;ll always be grateful to EA for the opportunity&#8230; I guess it seems obvious in retrospect that they should have been hiring a lot more considering their game development needs and their ability to devote full-time HR resources to it. (do they still call it &#8220;EA Academy&#8221;?)</p>
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		<title>By: Nick Hunter</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1318</link>
		<dc:creator>Nick Hunter</dc:creator>
		<pubDate>Tue, 02 May 2006 00:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1318</guid>
		<description>I&#039;ll throw my hat in the ring as well.  I worked for EA Tiburon last summer, and to be honest, I was a bit skeptical going in.  I&#039;m not a huge sports gamer, so the near-guaranteed prospect of working on a football title wasn&#039;t optimal.  But as someone said above, &quot;hey, it&#039;s just one summer.&quot; 

I was very glad that I took the internship.  Let&#039;s get one thing straight - Florida sucks. =p In spite of that, I had a great time and learned a lot.  There certainly was good structure, but the thing that really impressed me was when I out paced that structure and asked for more responsibility, they gave it to me.  It was the kind of dynamism that no one expects to see in large corporate culture.  

As far as living conditions were concerned, they were very accommodating (even gave us a living stipend), and would not allow us to work more than a 40 hour week without first getting overtime approved by our supervisors.  So while yes, I did decide to work a couple 60 hour weeks, I was properly compensated.  

While I&#039;m not prepared to discuss exact figures, EA does pick up interns for full time positions, and (at least in my case) they were more than generous compared to the industry standard.  Not to mention the fact that, this time, I&#039;m going to California. =)

P.S. John, say hi to Jackie for me! =)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll throw my hat in the ring as well.  I worked for EA Tiburon last summer, and to be honest, I was a bit skeptical going in.  I&#8217;m not a huge sports gamer, so the near-guaranteed prospect of working on a football title wasn&#8217;t optimal.  But as someone said above, &#8220;hey, it&#8217;s just one summer.&#8221; </p>
<p>I was very glad that I took the internship.  Let&#8217;s get one thing straight &#8211; Florida sucks. =p In spite of that, I had a great time and learned a lot.  There certainly was good structure, but the thing that really impressed me was when I out paced that structure and asked for more responsibility, they gave it to me.  It was the kind of dynamism that no one expects to see in large corporate culture.  </p>
<p>As far as living conditions were concerned, they were very accommodating (even gave us a living stipend), and would not allow us to work more than a 40 hour week without first getting overtime approved by our supervisors.  So while yes, I did decide to work a couple 60 hour weeks, I was properly compensated.  </p>
<p>While I&#8217;m not prepared to discuss exact figures, EA does pick up interns for full time positions, and (at least in my case) they were more than generous compared to the industry standard.  Not to mention the fact that, this time, I&#8217;m going to California. =)</p>
<p>P.S. John, say hi to Jackie for me! =)</p>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1262</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Apr 2006 03:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1262</guid>
		<description>I had 2 there, great experience and jump started my career.  Best experience I could have had.  for those of you getting internships with EA, you are about to have a lot of fun.</description>
		<content:encoded><![CDATA[<p>I had 2 there, great experience and jump started my career.  Best experience I could have had.  for those of you getting internships with EA, you are about to have a lot of fun.</p>
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		<title>By: John</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1259</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 26 Apr 2006 19:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1259</guid>
		<description>I&#039;m a student at Georgia Tech, I have an internship position with EA Tiburon this summer, and I&#039;m really looking forward to it. Their university relations people have been fantastic throughout the entire hiring process and the managers I talked to really know their stuff. The pay is better than the last semester of my 3-year co-op job and better than most internships and co-op jobs that I&#039;m aware of. The emphasis on interns getting to know each other and learning about EA positions in all of the different areas of game dev is refreshing.

Yeah, I&#039;ll probably be working really hard but that&#039;s okay. Have you ever listened to an intern complain about how he or she doesn&#039;t have *anything* to do at his job because they were clearly unsure of how to integrate an intern? That doesn&#039;t happen at EA. EA interns are used for more challenging tasks than coffee retrieval.

If it ends up being a great experience, I&#039;ll definitely have an in with the company and will hopefully continue working there when I graduate (our university relations manager quoted 75% hiring rate.) If it ends up being a poor experience, it is only for one summer after all, I&#039;ll still have great resume material, and I&#039;ll have first-hand knowledge of what it is like to work at a major game dev studio.

So, while &quot;intern = cheap labor&quot; might be one part of the value proposition for EA, I feel, as a student, that there is *tremendous* value for the intern as well.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a student at Georgia Tech, I have an internship position with EA Tiburon this summer, and I&#8217;m really looking forward to it. Their university relations people have been fantastic throughout the entire hiring process and the managers I talked to really know their stuff. The pay is better than the last semester of my 3-year co-op job and better than most internships and co-op jobs that I&#8217;m aware of. The emphasis on interns getting to know each other and learning about EA positions in all of the different areas of game dev is refreshing.</p>
<p>Yeah, I&#8217;ll probably be working really hard but that&#8217;s okay. Have you ever listened to an intern complain about how he or she doesn&#8217;t have *anything* to do at his job because they were clearly unsure of how to integrate an intern? That doesn&#8217;t happen at EA. EA interns are used for more challenging tasks than coffee retrieval.</p>
<p>If it ends up being a great experience, I&#8217;ll definitely have an in with the company and will hopefully continue working there when I graduate (our university relations manager quoted 75% hiring rate.) If it ends up being a poor experience, it is only for one summer after all, I&#8217;ll still have great resume material, and I&#8217;ll have first-hand knowledge of what it is like to work at a major game dev studio.</p>
<p>So, while &#8220;intern = cheap labor&#8221; might be one part of the value proposition for EA, I feel, as a student, that there is *tremendous* value for the intern as well.</p>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1256</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 26 Apr 2006 17:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1256</guid>
		<description>I was an EA intern last summer, it was a great experience on my end.  Getting the opportunity to ship a game before graduating was extremely useful when looking for fulltime positions.  They paid us well too, handled relocation etc...  Definitely a worthwhile use of a summer and highly recommended to anyone that wants game industry experience before graduating.</description>
		<content:encoded><![CDATA[<p>I was an EA intern last summer, it was a great experience on my end.  Getting the opportunity to ship a game before graduating was extremely useful when looking for fulltime positions.  They paid us well too, handled relocation etc&#8230;  Definitely a worthwhile use of a summer and highly recommended to anyone that wants game industry experience before graduating.</p>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1255</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 26 Apr 2006 17:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1255</guid>
		<description>So you do agree that interns=cheap labor? Good at least we have a common ground to stand on. So jack @ss, if you know so much, how many of this interns actually get hired and do they get competative wages or better and benefits.  Throw me some numbers.</description>
		<content:encoded><![CDATA[<p>So you do agree that interns=cheap labor? Good at least we have a common ground to stand on. So jack @ss, if you know so much, how many of this interns actually get hired and do they get competative wages or better and benefits.  Throw me some numbers.</p>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1254</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 26 Apr 2006 17:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1254</guid>
		<description>EA pays well for their internships, not so cheap.  Aparently you had enough intereste in EA to read the article, dip-$h!t.</description>
		<content:encoded><![CDATA[<p>EA pays well for their internships, not so cheap.  Aparently you had enough intereste in EA to read the article, dip-$h!t.</p>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2006/04/interview-with-phillip-gee-ea-university-relations/comment-page-1/#comment-1253</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 26 Apr 2006 16:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=194#comment-1253</guid>
		<description>interns=cheap labor. No wonder money hungry video game companies like EA, picks up so many of them.  F@#$K EA!</description>
		<content:encoded><![CDATA[<p>interns=cheap labor. No wonder money hungry video game companies like EA, picks up so many of them.  F@#$K EA!</p>
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