Bio: Manager and Principal of Fuzbi, a consulting firm focused on the business and design of online video games, and research affiliate of the MIT Comparative Media Studies Program.
A transcript of Raph Koster’s The Age of the Dinosaurs AGC session. Good, if occasionally hyperbolic.
A transcript of Damion Schubert’s Beyond Men In Tights AGC session. A surprisingly coherent, persuasive defense of fantasy MMOs (i.e. “we don’t just do it because we’re unoriginal”)
A transcript of Rob Pardo’s AGC keynote. A very thorough look at the thinking behind the design of World of Warcraft.
A rare, public moment of pessimism: Ken Kutaragi admits “decline” in Sony’s hardware capabilities.
For those producers who worry about their communication skills, Gamasutra has posted a lengthy (but mostly common sense) list of communication tips for producers.