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	<title>Comments on: AGC &#8211; Writing Comedy for Games</title>
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	<link>http://www.edery.org/2006/09/agc-writing-comedy-for-games/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Vili Forsell</title>
		<link>http://www.edery.org/2006/09/agc-writing-comedy-for-games/comment-page-1/#comment-15838</link>
		<dc:creator>Vili Forsell</dc:creator>
		<pubDate>Wed, 13 Sep 2006 15:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2006/09/agc-writing-comedy-for-games/#comment-15838</guid>
		<description>Tom said:
&quot;gameplay may never be “comic” in the way we typically define it&quot;
In a way I agree, but on the other hand I also disagree with the point made, and will state why later during this post. First to prelude.
Though nobody will postreply to a comment on a blog type discussion, I&#039;ll put it in here anyway. Maybe someone will be better for it.
As I have understood, comedy is based on drama, for example someones whole family gets wiped out in a tragedy, which is drama/tragedy, which causes all these feelings to mount inside and make one sad. Then one takes the sad part and makes it better (a metaquote from a Beatles song called Hey Jude, now that it came to my mind, sadly for some). For example in a hearty meeting with a relative somebody just overstates the obvious badness of the situation with, for example &quot;and the cheesecake was bad too&quot; (which is a real tragedy, I like cheesecakes) and people might just let the bad get away in a hearty laughter. (Nothing of the preceding has happened, which the obvious unfunniness proves) So, if I&#039;m not totally wrong, that should be one of the bases for comedy (and life), 2 parts sorrow, one part fun.
Now to Toms comment on how the gameplay can&#039;t be funny. In my opinion, in some cases the gameplay is not funny, but it&#039;s tragic. It&#039;s so bad it hurts, in some cases, so for instance, make a joke about the gameplay. Make the character of the game sympathic to the players agony. For example in a jumpy game (Pitfall, for example), script the character say in front of a hellish nightmare jump puzzle something like: &quot;That&#039;s so easy! *mumbles* If the monkey making my gameplay would even know how to code... *mumbling ends*&quot; (Nothing personal meant, of course, if someone reading this has made a terrible gameplay to a game, I have long nerves... and DEL. Example made just to state a point.) So in that sense I disagree with Tom&#039;s point. Sorry for the long post. It seems I am unable to write short comments when talking about games.</description>
		<content:encoded><![CDATA[<p>Tom said:<br />
&#8220;gameplay may never be “comic” in the way we typically define it&#8221;<br />
In a way I agree, but on the other hand I also disagree with the point made, and will state why later during this post. First to prelude.<br />
Though nobody will postreply to a comment on a blog type discussion, I&#8217;ll put it in here anyway. Maybe someone will be better for it.<br />
As I have understood, comedy is based on drama, for example someones whole family gets wiped out in a tragedy, which is drama/tragedy, which causes all these feelings to mount inside and make one sad. Then one takes the sad part and makes it better (a metaquote from a Beatles song called Hey Jude, now that it came to my mind, sadly for some). For example in a hearty meeting with a relative somebody just overstates the obvious badness of the situation with, for example &#8220;and the cheesecake was bad too&#8221; (which is a real tragedy, I like cheesecakes) and people might just let the bad get away in a hearty laughter. (Nothing of the preceding has happened, which the obvious unfunniness proves) So, if I&#8217;m not totally wrong, that should be one of the bases for comedy (and life), 2 parts sorrow, one part fun.<br />
Now to Toms comment on how the gameplay can&#8217;t be funny. In my opinion, in some cases the gameplay is not funny, but it&#8217;s tragic. It&#8217;s so bad it hurts, in some cases, so for instance, make a joke about the gameplay. Make the character of the game sympathic to the players agony. For example in a jumpy game (Pitfall, for example), script the character say in front of a hellish nightmare jump puzzle something like: &#8220;That&#8217;s so easy! *mumbles* If the monkey making my gameplay would even know how to code&#8230; *mumbling ends*&#8221; (Nothing personal meant, of course, if someone reading this has made a terrible gameplay to a game, I have long nerves&#8230; and DEL. Example made just to state a point.) So in that sense I disagree with Tom&#8217;s point. Sorry for the long post. It seems I am unable to write short comments when talking about games.</p>
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