My Photo Name:  David Edery

Location:  Kirkland

Bio: Manager and Principal of Fuzbi, a consulting firm focused on the business and design of online video games, and research affiliate of the MIT Comparative Media Studies Program.

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My book, "Changing the Game"

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March 15, 2007

Articles of Interest

Category: Articles of Interest — David J Edery @ 4:18 pm

  • Recap of the Experimental Gameplay session at GDC. I was only able to attend the first 45 minutes or so, but what I saw was really entertaining. Most interested in the first slew of (sound-centric) games… unfortunately the recap only mentions some of them. Also, I learned of Petri Purho’s blog during this session; he’s a game designer with a great sense of humor. Check out his work.
  • Recap of Clint Hocking’s GDC talk about self-exploration in games. He makes a great point about games that implicitly force you to be “very good” or “very evil” (which is pretty much all games with a moral slider). Doesn’t that arbitrarily limit the player? Doesn’t it cut out some interesting design opportunities?
  • Three Rings’ Whirled will be a web-based UGC toolbox / virtual world where people hang out and create their own minigames. I know of at least three other projects along these lines; I wonder how many hundreds are in the works that I don’t know about.
  • EA’s Neil Young talks about their new BattleCast feature (basically, other people can tune into your game session as watch along.)
  • Microsoft finally announced Games for Windows Live; aka the Live service on your PC. Most people are talking about achievements, multiplayer, etc, but I’m more excited about ways this can help foster user-generated content.

Articles of Interest

Category: Articles of Interest — David J Edery @ 12:13 am

Way, way too much interesting news over the past ten days. Will be breaking things up into several posts. First:

  • Transcript of Will Wright’s amazing SXSW keynote. Just brilliant. Focuses on storytelling in games and on user-generated content. My favorite quote: “We could have the computer come to some understanding of the story the player is trying to tell… We can even present dramatic obstacles to achieving those goal states, and this amplifies the drama… If we can parse intended story, we can change the presentation, the lighting, music, events… I wish games were more like [the movie] Truman Show.” Interesting to contrast this talk with Warren Spector’s GDC presentation.
  • Interesting casual game statistics from GDC: Puzzle Pirates is reaping $100K/mo from subs, $250K from microtransactions. Club Pogo has 1.4M paying subscribers. Good news on both fronts.
  • Most of you have heard of Sony’s PS3 “Home” by now. Achievements meets Miis meets Flickr/YouTube, with ads. Honestly, a very cool initiative (how’s THAT for grudging praise!) Honest opinion: this will have little-to-no impact on Sony’s sales until they significantly drop the price of the PS3. “Home” (even assuming solid execution) is the kind of thing that existing customers love, but potential customers generally undervalue. Oh, LittleBigPlanet seems very cool, too.
  • Viacom sues Google over YouTube, and (unrelatedly), analysts reveal that YouTube only reaped $15M revenue in 2006. Google better figure out how to squeeze more juice out of their $1.65B investment soon… $15M can’t even cover YouTube bandwidth costs (or legal fees, for that matter…)
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