<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Articles of Interest</title>
	<atom:link href="http://www.edery.org/2007/03/articles-of-interest-83/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2007/03/articles-of-interest-83/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
	<lastBuildDate>Fri, 09 Jul 2010 16:27:16 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Kim</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-83/comment-page-1/#comment-54085</link>
		<dc:creator>Kim</dc:creator>
		<pubDate>Tue, 20 Mar 2007 00:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-83/#comment-54085</guid>
		<description>Yeah, the &#039;gray path&#039; was seen as one where choices weren&#039;t as clear, and perhaps that was a path to cause you to examine your own feelings on the topic, so it was a way to getting to the heart of the matter: self-exploration</description>
		<content:encoded><![CDATA[<p>Yeah, the &#8216;gray path&#8217; was seen as one where choices weren&#8217;t as clear, and perhaps that was a path to cause you to examine your own feelings on the topic, so it was a way to getting to the heart of the matter: self-exploration</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David J Edery</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-83/comment-page-1/#comment-53878</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Sun, 18 Mar 2007 18:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-83/#comment-53878</guid>
		<description>&gt; there are few if any games that present these choices to a player 
&gt; that make them question their OWN values

From the transcript, it seemed like he was also interested in exploring a game that would enable people to meaningfully follow a &quot;gray&quot; path -- which is very interesting to me. I hope that wasn&#039;t completely out of the realm of his talk. 

In most RPGs with a moral slider, for example, if you follow a gray path you effectively limit yourself (i.e. the most powerful spells/forces are for &quot;very good&quot; or &quot;very bad&quot; people, and i.e. the NPCs in the world only react in interesting ways to &quot;very good&quot; or &quot;very bad&quot; people.)</description>
		<content:encoded><![CDATA[<p>> there are few if any games that present these choices to a player<br />
> that make them question their OWN values</p>
<p>From the transcript, it seemed like he was also interested in exploring a game that would enable people to meaningfully follow a &#8220;gray&#8221; path &#8212; which is very interesting to me. I hope that wasn&#8217;t completely out of the realm of his talk. </p>
<p>In most RPGs with a moral slider, for example, if you follow a gray path you effectively limit yourself (i.e. the most powerful spells/forces are for &#8220;very good&#8221; or &#8220;very bad&#8221; people, and i.e. the NPCs in the world only react in interesting ways to &#8220;very good&#8221; or &#8220;very bad&#8221; people.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kim Pallister</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-83/comment-page-1/#comment-53786</link>
		<dc:creator>Kim Pallister</dc:creator>
		<pubDate>Sun, 18 Mar 2007 05:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-83/#comment-53786</guid>
		<description>1) I work in the same group you do and I second Jim&#039;s question! :-)

2) I attended Hocking&#039;s talk. (Clint is the best speaker evar!) Your comment misses the main point. It was less about the black/white vs shades of grey thing; than it was about how there are few if any games that present these choices to a player that make them question their OWN values. It&#039;s not a good/bad choice vs a kinda-good-kinda-bad choice; it&#039;s about whether it&#039;s possible to present a choice to a player in a game that would cause them to say &#039;what do *I* feel is the correct thing to do here?&#039;.

3) The audio game experiments were the results of the latest indie game jam, so my guess is htat they&#039;ll eventually end up on www.indiegamejam.com like past year&#039;s have (2005 being an exception as it&#039;s wrapped up in some Sims IP stuff I beleive).</description>
		<content:encoded><![CDATA[<p>1) I work in the same group you do and I second Jim&#8217;s question! :-)</p>
<p>2) I attended Hocking&#8217;s talk. (Clint is the best speaker evar!) Your comment misses the main point. It was less about the black/white vs shades of grey thing; than it was about how there are few if any games that present these choices to a player that make them question their OWN values. It&#8217;s not a good/bad choice vs a kinda-good-kinda-bad choice; it&#8217;s about whether it&#8217;s possible to present a choice to a player in a game that would cause them to say &#8216;what do *I* feel is the correct thing to do here?&#8217;.</p>
<p>3) The audio game experiments were the results of the latest indie game jam, so my guess is htat they&#8217;ll eventually end up on <a href="http://www.indiegamejam.com" rel="nofollow">http://www.indiegamejam.com</a> like past year&#8217;s have (2005 being an exception as it&#8217;s wrapped up in some Sims IP stuff I beleive).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David J Edery</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-83/comment-page-1/#comment-53779</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Sun, 18 Mar 2007 05:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-83/#comment-53779</guid>
		<description>It was a general statement (as opposed to specific reference to anything in our press releases.) IMO, Windows Live could become an interesting conduit via which developers solicit user-generated content on the PC (where it is easier to create) then port it over to the console.

There&#039;s some cool stuff that we (Microsoft) could do with it, too, but I can&#039;t share my thoughts on that in a public forum, unfortunately.</description>
		<content:encoded><![CDATA[<p>It was a general statement (as opposed to specific reference to anything in our press releases.) IMO, Windows Live could become an interesting conduit via which developers solicit user-generated content on the PC (where it is easier to create) then port it over to the console.</p>
<p>There&#8217;s some cool stuff that we (Microsoft) could do with it, too, but I can&#8217;t share my thoughts on that in a public forum, unfortunately.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Greer</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-83/comment-page-1/#comment-53698</link>
		<dc:creator>Jim Greer</dc:creator>
		<pubDate>Sat, 17 Mar 2007 18:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-83/#comment-53698</guid>
		<description>How does Games for Windows Live foster user-gen content exactly? It&#039;s a cool service of course, but I didn&#039;t see anything about a UGC tie-in.</description>
		<content:encoded><![CDATA[<p>How does Games for Windows Live foster user-gen content exactly? It&#8217;s a cool service of course, but I didn&#8217;t see anything about a UGC tie-in.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
