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	<title>Comments on: Articles of Interest</title>
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	<link>http://www.edery.org/2007/03/articles-of-interest-84/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Mark Nebesky</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-84/comment-page-1/#comment-55874</link>
		<dc:creator>Mark Nebesky</dc:creator>
		<pubDate>Wed, 28 Mar 2007 14:04:00 +0000</pubDate>
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		<description>Yeah I forgot to say upfront that besides in-game learning, people are using games as a tool to educate math and sciences.  Gotta remember the intro!  

And my second comment was kind of a &quot;duh&quot; moment...of course that is what the article was driving at and what I meant to say is that often times your members can sell your product/service better than you in writing.  For example, we allow our members to add a message to their friends (like LinkedIn) when they invite them to join...and what is great to see is how they put our service in their own words.</description>
		<content:encoded><![CDATA[<p>Yeah I forgot to say upfront that besides in-game learning, people are using games as a tool to educate math and sciences.  Gotta remember the intro!  </p>
<p>And my second comment was kind of a &#8220;duh&#8221; moment&#8230;of course that is what the article was driving at and what I meant to say is that often times your members can sell your product/service better than you in writing.  For example, we allow our members to add a message to their friends (like LinkedIn) when they invite them to join&#8230;and what is great to see is how they put our service in their own words.</p>
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		<title>By: Lucien</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-84/comment-page-1/#comment-55873</link>
		<dc:creator>Lucien</dc:creator>
		<pubDate>Wed, 28 Mar 2007 13:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-84/#comment-55873</guid>
		<description>In this case, the thing the game trains is fundamentally just how the game functions, but there is an underlying skill concerning pattern matching that is reinforced, along with some basic motor and computer skills that are required to complete the tasks.  Almost all computer games require at least those basic skills to play, and many don&#039;t go any further, but some do.  It&#039;s determining what and how to train the skills or knowledge that isn&#039;t inherent in the &#039;medium&#039; that is the real challenge.</description>
		<content:encoded><![CDATA[<p>In this case, the thing the game trains is fundamentally just how the game functions, but there is an underlying skill concerning pattern matching that is reinforced, along with some basic motor and computer skills that are required to complete the tasks.  Almost all computer games require at least those basic skills to play, and many don&#8217;t go any further, but some do.  It&#8217;s determining what and how to train the skills or knowledge that isn&#8217;t inherent in the &#8216;medium&#8217; that is the real challenge.</p>
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		<title>By: Mark Nebesky</title>
		<link>http://www.edery.org/2007/03/articles-of-interest-84/comment-page-1/#comment-55871</link>
		<dc:creator>Mark Nebesky</dc:creator>
		<pubDate>Wed, 28 Mar 2007 13:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/03/articles-of-interest-84/#comment-55871</guid>
		<description>Regarding games as an education vehicle -- I recently ran into Rick Kelsey who runs The Institute of Urban Game Design.  This is a game development school for teens in the DC, Virginia and Maryland area.  It is a 10 week program (@ $100)and from what I saw a lot of the students come from poor backgrounds (and most likely equally poor schooling).  They really do build games from the ground up with 3D modeling in Maya, Game modding in Civ4, Programing in Alice and so on...pretty cool stuff!  Rick told me that the end goal is to teach math and science.

The article about building user communities is pretty good and mirrors our efforts in the real world.  It is worth the effort to educate your members not only for the reasons stated in the article, but also because often times they sell your product/service better than you can.</description>
		<content:encoded><![CDATA[<p>Regarding games as an education vehicle &#8212; I recently ran into Rick Kelsey who runs The Institute of Urban Game Design.  This is a game development school for teens in the DC, Virginia and Maryland area.  It is a 10 week program (@ $100)and from what I saw a lot of the students come from poor backgrounds (and most likely equally poor schooling).  They really do build games from the ground up with 3D modeling in Maya, Game modding in Civ4, Programing in Alice and so on&#8230;pretty cool stuff!  Rick told me that the end goal is to teach math and science.</p>
<p>The article about building user communities is pretty good and mirrors our efforts in the real world.  It is worth the effort to educate your members not only for the reasons stated in the article, but also because often times they sell your product/service better than you can.</p>
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