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	<title>Comments on: Serious Games Squared</title>
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	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Diane Robertson</title>
		<link>http://www.edery.org/2007/03/serious-games-squared/comment-page-1/#comment-91042</link>
		<dc:creator>Diane Robertson</dc:creator>
		<pubDate>Fri, 20 Jul 2007 06:03:39 +0000</pubDate>
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		<description>I am interested in the potential of the serious game market, and I have set up a &lt;a href=&quot;http://www.mytraininggames.com&quot; rel=&quot;nofollow&quot;&gt;site&lt;/a&gt; with articles on this topic. I was interested to see the comment linking serious games to the ‘serious’ comic book market. It’s not a connection I have seen before, but it makes sense. The second comment that interested me was about serious games appealing to a totally different customer to those playing games with these customers having little in common with each other. This poses a problem about how to market serious games. Is serious games the right terminology to use?</description>
		<content:encoded><![CDATA[<p>I am interested in the potential of the serious game market, and I have set up a <a href="http://www.mytraininggames.com" rel="nofollow">site</a> with articles on this topic. I was interested to see the comment linking serious games to the ‘serious’ comic book market. It’s not a connection I have seen before, but it makes sense. The second comment that interested me was about serious games appealing to a totally different customer to those playing games with these customers having little in common with each other. This poses a problem about how to market serious games. Is serious games the right terminology to use?</p>
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