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	<title>Comments on: Language Processing</title>
	<atom:link href="http://www.edery.org/2007/07/language-processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2007/07/language-processing/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: Anonymous</title>
		<link>http://www.edery.org/2007/07/language-processing/comment-page-1/#comment-88802</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 10 Jul 2007 21:28:27 +0000</pubDate>
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		<description>We lost a lot when we stopped building on text parser technology. We know have shallow story-telling in games, we have stilted conversations trees and boring multiple choice decision making. More than anything in video gaming today, lack of story-telling in games is leading to it&#039;s eventual demise. Without better stories gamers will ultimately get bored, regardless of graphics or sound or animation improvements, because all these hang on the story.

Produce a conversational text parser and a whole new range of games could be released that had better stories, better world creation and better character communications and item manipulations.</description>
		<content:encoded><![CDATA[<p>We lost a lot when we stopped building on text parser technology. We know have shallow story-telling in games, we have stilted conversations trees and boring multiple choice decision making. More than anything in video gaming today, lack of story-telling in games is leading to it&#8217;s eventual demise. Without better stories gamers will ultimately get bored, regardless of graphics or sound or animation improvements, because all these hang on the story.</p>
<p>Produce a conversational text parser and a whole new range of games could be released that had better stories, better world creation and better character communications and item manipulations.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2007/07/language-processing/comment-page-1/#comment-88246</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 09 Jul 2007 06:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/07/language-processing/#comment-88246</guid>
		<description>@Patrick -- hadn&#039;t heard of Novamente. For some reason, their videos won&#039;t play on my PC. Sounds like what they do is pretty interesting, but hard to know from what little I&#039;ve seen how much is hype (or not.)</description>
		<content:encoded><![CDATA[<p>@Patrick &#8212; hadn&#8217;t heard of Novamente. For some reason, their videos won&#8217;t play on my PC. Sounds like what they do is pretty interesting, but hard to know from what little I&#8217;ve seen how much is hype (or not.)</p>
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		<title>By: Cutriss</title>
		<link>http://www.edery.org/2007/07/language-processing/comment-page-1/#comment-87767</link>
		<dc:creator>Cutriss</dc:creator>
		<pubDate>Sat, 07 Jul 2007 17:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/07/language-processing/#comment-87767</guid>
		<description>Heh, for some reason I read this and start wondering if I&#039;m getting a free copy of Zork with the Chatpad...</description>
		<content:encoded><![CDATA[<p>Heh, for some reason I read this and start wondering if I&#8217;m getting a free copy of Zork with the Chatpad&#8230;</p>
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		<title>By: Patrick</title>
		<link>http://www.edery.org/2007/07/language-processing/comment-page-1/#comment-87460</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 06 Jul 2007 22:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/07/language-processing/#comment-87460</guid>
		<description>Yes, but thats just step one. What you really need is a robust sort of inference engine in order to contexualize that data in a way that the systemic attractors of the crowd/AI/processor arcitecture are balanced and symmetrical. For example, idioms are very difficult to disseminate without producing confusing permuations that actually improve the system, rather thany muddle it. Speech is extremely heterogenous, there is no such thing as standard grammar or venacular when dealing with any kind of diverse audience.

But there is hope, for example: http://www.novamente.net/

Love to know what you think of that, btw.</description>
		<content:encoded><![CDATA[<p>Yes, but thats just step one. What you really need is a robust sort of inference engine in order to contexualize that data in a way that the systemic attractors of the crowd/AI/processor arcitecture are balanced and symmetrical. For example, idioms are very difficult to disseminate without producing confusing permuations that actually improve the system, rather thany muddle it. Speech is extremely heterogenous, there is no such thing as standard grammar or venacular when dealing with any kind of diverse audience.</p>
<p>But there is hope, for example: <a href="http://www.novamente.net/" rel="nofollow">http://www.novamente.net/</a></p>
<p>Love to know what you think of that, btw.</p>
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