Monthly Archives: August 2007

Working Without A Crystal Ball

Note: I think this post may be interesting to anyone creating, investing in, or distributing games (regardless of whether or not they are Xbox Live Arcade games.) However, I needed to ramble through some seemingly tangential stuff to make my point. Please bear with me. :-)

XBLA portfolio management is a complex thing… I’m one part cat-herder, one part traffic cop, one part talent scout, and one part “quality control.” (The latter part is especially tricky… who wants to be the guy who turned down Katamari because “the art was weak”, or one of the eight publishers who turned down Harry Potter because “the writing could use polish.”) I approach these roles with a healthy dose of humility (and even anxiety), knowing that at any moment I could become “the moron who turned down [fill in the blank].” Unfortunately, the longer I hold this position, the more likely that becomes!

Trying not to be a moron

So I’ve put systems in place to hopefully help reduce the risk of my own tastes (or lack of vision) from polluting the portfolio. I can’t really discuss the details, but they include a sort of “wisdom of crowds” feedback loop, in which indie submissions are screened and rated by a group of my colleagues within Microsoft (who are asked NOT to discuss the submissions with each other before rating them — mainly to avoid group-think.) The wisdom of crowds can make my forecasts more accurate, and it can help compensate for any subconscious biases I have. Unfortunately, what I don’t believe it can do is help me identify future mega-hits (i.e. “the next Geo Wars“.)

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Via Kim, news that Microsoft has unveiled a relatively progressive policy on the use of our video game IP for non-commercial purposes. I’m glad to see us moving in this direction, though I hope that in the future, we’ll re-evaluate … Continue reading

Mass Effect is looking so sweet! (RPG fans, find a 15 minute preview video here.) EA gobbles up the exclusive worldwide rights to video games based on Hasbro products like Monopoly, Scrabble, Nerf, etc. And Hasbro will be able to … Continue reading

Gamasutra tells the history of Activision. You won’t learn too many lessons (aside from the hopefully obvious ones like “don’t piss off your key employees” and “floods of bad content jeopardize entire ecosystems”) but I enjoyed this anyway. A great … Continue reading