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	<title>Comments on: Articles of Interest</title>
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	<link>http://www.edery.org/2007/11/articles-of-interest-106/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2007/11/articles-of-interest-106/comment-page-1/#comment-117042</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Tue, 06 Nov 2007 06:28:15 +0000</pubDate>
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		<description>Don&#039;t know -- I&#039;m not intimately familiar with film revenue predictions. Probably very similar.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know &#8212; I&#8217;m not intimately familiar with film revenue predictions. Probably very similar.</p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.edery.org/2007/11/articles-of-interest-106/comment-page-1/#comment-117005</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Tue, 06 Nov 2007 02:22:14 +0000</pubDate>
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		<description>&lt;blockquote&gt;I only cite it because it made me recall an interesting conversation with a friend of mine at a top five publisher, who claimed they can predict the lifetime sales of a retail game with 90% accuracy, based mainly on pre-orders.&lt;/blockquote&gt;
Is that any different than using first-weekend box office revenues to predict the lifetime value of movies?</description>
		<content:encoded><![CDATA[<blockquote><p>I only cite it because it made me recall an interesting conversation with a friend of mine at a top five publisher, who claimed they can predict the lifetime sales of a retail game with 90% accuracy, based mainly on pre-orders.</p></blockquote>
<p>Is that any different than using first-weekend box office revenues to predict the lifetime value of movies?</p>
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		<title>By: Morgan Ramsay</title>
		<link>http://www.edery.org/2007/11/articles-of-interest-106/comment-page-1/#comment-116554</link>
		<dc:creator>Morgan Ramsay</dc:creator>
		<pubDate>Mon, 05 Nov 2007 11:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2007/11/articles-of-interest-106/#comment-116554</guid>
		<description>&lt;blockquote&gt;What I want to know is: why aren&#039;t there more &quot;career simulations&quot; in the US, given our cultural fixation on money?&lt;/blockquote&gt;
When I was at Sony Online Entertainment, I briefly talked with Raph about proposing a massively multiplayer &quot;career simulator&quot; for training employees, as part of both orientation and professional development... I was told by him and others that such a product would not be a cultural fit. Of course, I disagreed, considering that all games are naturally unobtrusive. Games have the power to reinforce as well as shape and redefine culture.

&lt;blockquote&gt;Raph Koster has posted a nice summary of every role in a game development team. You might be surprised by its length.&lt;/blockquote&gt;
I added to that list, in the comments, some assumptions about the quality assurance function.</description>
		<content:encoded><![CDATA[<blockquote><p>What I want to know is: why aren&#8217;t there more &#8220;career simulations&#8221; in the US, given our cultural fixation on money?</p></blockquote>
<p>When I was at Sony Online Entertainment, I briefly talked with Raph about proposing a massively multiplayer &#8220;career simulator&#8221; for training employees, as part of both orientation and professional development&#8230; I was told by him and others that such a product would not be a cultural fit. Of course, I disagreed, considering that all games are naturally unobtrusive. Games have the power to reinforce as well as shape and redefine culture.</p>
<blockquote><p>Raph Koster has posted a nice summary of every role in a game development team. You might be surprised by its length.</p></blockquote>
<p>I added to that list, in the comments, some assumptions about the quality assurance function.</p>
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