Monthly Archives: March 2008

Kim writes a thoughtful post about EA’s Battlefield: Bad Company, and the rumor that it will enable players to purchase more advanced weapons with MS points. Kim makes a comparison to paintball (i.e. some players have an advantage because they … Continue reading

McDonald’s is sponsoring an ARG called The Lost Ring in partnership with the Olympic Games. It may prove to be the most diverse ARG ever launched (no surprise, given the context.) Lots of puzzles in different languages and set in … Continue reading

Gameplay Patents

I just finished reading Ernest Adams’ latest Gamasutra article, “Damn All Gameplay Patents!” It’s a well-intentioned piece that argues passionately against gameplay (as opposed to technology) patents, and contends that developers should not pursue them under any circumstances. I genuinely appreciate the sentiment that drove Ernest to write this article and agree with much of it, but I feel that some nuance is in order. Consider the following:

Patents are Somewhat Like Nuclear Weapons

In many ways, gameplay patents are like nuclear weapons. They’re expensive to develop, and they engender feelings of fear and mistrust. Put plainly, most of us would prefer to live in a world without them.

Unfortunately, like nuclear weapons, many gameplay patents already exist and are in the hands of many different owners. No matter how passionately we write, those owners will not simultaneously and universally revoke their patents tomorrow. Which means that some companies have nuclear weapons (I mean, patents)… and some don’t.

And just like in the real world, asking the countries without nuclear weapons to avoid developing them rarely works — even with economic perks or threats as incentive. More often than not, the countries that couldn’t afford to develop nukes anyway, or that don’t feel threatened, play along, while those that can/do proceed with development. Witness India, Pakistan, and North Korea.

Continue reading

Too much “big news” broke over the past week. I can’t keep up: Sony announced its own internal in-game ad unit, but says that PlayStation Network will remain open to other ad firms. Phil Harrison, president of Sony Computer Entertainment … Continue reading