Daily Archives: June 15, 2008

Debating Difficulty

There are two design issues that I have been thinking about lately. One is the question of consequences, which smart guys like Clint Hocking and Randy Smith have lectured and written about. Are we robbing games of meaning (and/or eliminating the sense of wonder they can create) by reducing player choice, amping up positive feedback, and increasing the degree to which we hold the player’s hand? The second is the question of difficulty — how challenging should a game be, and is it “pandering” or “betraying the spirit of the game” to do things like offer a very easy play mode, design more forgiving checkpoints, add a hint system, etc? (Accessibility and difficulty issues are, in fact, a recurring theme on this blog.)

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