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	<title>Comments on: Back-Linking and Dormant Content</title>
	<atom:link href="http://www.edery.org/2008/07/back-linking-and-dormant-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-201027</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-201027</guid>
		<description>Hey Tim -- actually, Professor Layton literally just arrived at my doorstep. It&#039;s in my DS but I haven&#039;t played it yet. Lovely coincidence I&#039;ll look forward to checking it out.  :)</description>
		<content:encoded><![CDATA[<p>Hey Tim &#8212; actually, Professor Layton literally just arrived at my doorstep. It&#8217;s in my DS but I haven&#8217;t played it yet. Lovely coincidence I&#8217;ll look forward to checking it out.  :)</p>
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		<title>By: Tim Crosby</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200993</link>
		<dc:creator>Tim Crosby</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200993</guid>
		<description>I assume that you&#039;ve played the DS brainteaster game &quot;Professor Layton and the Curious Village &quot;, which has one section explicitly locked until the sequel.  (At least, this is true in the US version of the game.)  I believe the extra content is unlocked with a passcode (which means it would technically be possible to access the content before the sequel without hacking the game, but oh well).</description>
		<content:encoded><![CDATA[<p>I assume that you&#8217;ve played the DS brainteaster game &#8220;Professor Layton and the Curious Village &#8220;, which has one section explicitly locked until the sequel.  (At least, this is true in the US version of the game.)  I believe the extra content is unlocked with a passcode (which means it would technically be possible to access the content before the sequel without hacking the game, but oh well).</p>
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		<title>By: Page</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200894</link>
		<dc:creator>Page</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200894</guid>
		<description>Right-I just meant to emphasise that the Gears of War 2 linking forward process is only new because it&#039;s achievement-based here. As far as linking backwards is concerned, developers could consider adding content by patching the game (or at least free DLC...) instead of PDLC.</description>
		<content:encoded><![CDATA[<p>Right-I just meant to emphasise that the Gears of War 2 linking forward process is only new because it&#8217;s achievement-based here. As far as linking backwards is concerned, developers could consider adding content by patching the game (or at least free DLC&#8230;) instead of PDLC.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200505</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Tue, 29 Jul 2008 09:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200505</guid>
		<description>Right -- you&#039;re talking about linking forward (content in a sequel is unlocked via actions taken in an earlier game.) I&#039;m talking about linking backwards (content in an earlier game is unlocked via actions taken in a sequel. The reverse.) 

Thus the emphasis on dormant content. Make sense?</description>
		<content:encoded><![CDATA[<p>Right &#8212; you&#8217;re talking about linking forward (content in a sequel is unlocked via actions taken in an earlier game.) I&#8217;m talking about linking backwards (content in an earlier game is unlocked via actions taken in a sequel. The reverse.) </p>
<p>Thus the emphasis on dormant content. Make sense?</p>
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		<title>By: Page</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200489</link>
		<dc:creator>Page</dc:creator>
		<pubDate>Tue, 29 Jul 2008 09:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200489</guid>
		<description>David, I think the process in Rainbow 6 Vegas 2 was a mix between what is described for Gear of War 2 and what you mentioned: it did unlock content in the sequel based on your progress in the original in addition to the &quot;better stats&quot; feature. The only difference is that in GoW2 it&#039;s achievement-based, probably because it&#039;s a X360 exclusive, which was not the case for R6V2 :)</description>
		<content:encoded><![CDATA[<p>David, I think the process in Rainbow 6 Vegas 2 was a mix between what is described for Gear of War 2 and what you mentioned: it did unlock content in the sequel based on your progress in the original in addition to the &#8220;better stats&#8221; feature. The only difference is that in GoW2 it&#8217;s achievement-based, probably because it&#8217;s a X360 exclusive, which was not the case for R6V2 :)</p>
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		<title>By: Nick Ferguson</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200214</link>
		<dc:creator>Nick Ferguson</dc:creator>
		<pubDate>Mon, 28 Jul 2008 18:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200214</guid>
		<description>Banjo-Kazooie&#039;s infamous &quot;Stop &#039;N Swap&quot; will FINALLY be put to use, this time between the upcoming XBLA re-release and the new 360 game. 

Huzzah for Rare!</description>
		<content:encoded><![CDATA[<p>Banjo-Kazooie&#8217;s infamous &#8220;Stop &#8216;N Swap&#8221; will FINALLY be put to use, this time between the upcoming XBLA re-release and the new 360 game. </p>
<p>Huzzah for Rare!</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200191</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 28 Jul 2008 16:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200191</guid>
		<description>Page - That doesn&#039;t sound like the same thing -- it sounds like another example of linking forward. Many sequels have rewarded the playing of a previous game by, for example, letting you carry over your saved character with better stats (as opposed to unlocking content in the previous game.)</description>
		<content:encoded><![CDATA[<p>Page &#8211; That doesn&#8217;t sound like the same thing &#8212; it sounds like another example of linking forward. Many sequels have rewarded the playing of a previous game by, for example, letting you carry over your saved character with better stats (as opposed to unlocking content in the previous game.)</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200318</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 28 Jul 2008 16:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200318</guid>
		<description>Peter - There are no original ideas, eh?  :)</description>
		<content:encoded><![CDATA[<p>Peter &#8211; There are no original ideas, eh?  :)</p>
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		<title>By: Page</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200104</link>
		<dc:creator>Page</dc:creator>
		<pubDate>Mon, 28 Jul 2008 10:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200104</guid>
		<description>same thing with Rainbow 6 Vegas 2: if you had a save for Rainbow 6 Vegas, you got additional content and you started with a level 2 character I think.</description>
		<content:encoded><![CDATA[<p>same thing with Rainbow 6 Vegas 2: if you had a save for Rainbow 6 Vegas, you got additional content and you started with a level 2 character I think.</p>
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		<title>By: Peter Hatch</title>
		<link>http://www.edery.org/2008/07/back-linking-and-dormant-content/comment-page-1/#comment-200031</link>
		<dc:creator>Peter Hatch</dc:creator>
		<pubDate>Mon, 28 Jul 2008 05:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/2008/07/back-linking-and-dormant-content/#comment-200031</guid>
		<description>Banjo-Kazooie had a link back planned, though changes to the N64 hardware meant it wasn&#039;t implemented.  See &lt;a href=&quot;http://en.wikipedia.org/wiki/Banjo-Kazooie_(series)#Stop_.27N.27_Swop&quot; rel=&quot;nofollow&quot;&gt;this Wikipedia article&lt;/a&gt; for details.</description>
		<content:encoded><![CDATA[<p>Banjo-Kazooie had a link back planned, though changes to the N64 hardware meant it wasn&#8217;t implemented.  See <a href="http://en.wikipedia.org/wiki/Banjo-Kazooie_(series)#Stop_.27N.27_Swop" rel="nofollow">this Wikipedia article</a> for details.</p>
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