My Photo Name:  David Edery

Location:  Kirkland

Bio: Manager and Principal of Fuzbi, a consulting firm focused on the business and design of online video games, and research affiliate of the MIT Comparative Media Studies Program.

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My book, "Changing the Game"

  Press reviews can be found here.

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September 6, 2008

Combatting Writer’s Block

Category: Design / Production — David J Edery @ 1:40 pm

Chris Avellone was telling me about a panel on writing that he attended at Comic-con which devolved into an interesting conversation about circumventing writer’s block. That’s a challenge I struggle with all the time, so I asked him for his notes on the panel, and he was kind enough to share them with me. And now I’m sharing them with you. And you can share them with someone else, if you like. Ain’t sharing grand? PS. Many of these tactics seem as applicable to game design as they do to writing.

  • Go buy three magazines (games) you don’t normally read (play), then flip through them and free associate.
  • Grab a Gideon Bible, open it randomly and then see what it sparks.
  • Have three creative projects going at once so you can switch off when you get stuck with one. (For games, they shouldn’t have to be large in scope; how about having a pet flash, XNA, or mod project on the side?)
  • Do something else creative that doesn’t involve writing – doodling, sketching, painting, whatever.
  • Go workout for 30-40 min with no music and no TV, and then let the endorphins do their work.
  • One guy said that “writer’s block happens because you’re writing something you’re not excited about or interested in,” and he suggests that when that happens, take a step back, ask why, then charge into it in a different direction that does excite you.
  • Keep a collection of works that excite you. When you hit a block, go back to this library, re-read them, and remember why they excited you.

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Inspired by Sleep Deprivation

Category: Personal Stuff — David J Edery @ 12:58 pm

The following is a test of the Emergency Bullshit System:

“I guess a small-town mayor is sort of like a community organizer, except that you have actual responsibilities.”

This was a test. Had this been actual bullshit, the statement you just read would have been followed by additional bluster, viciousness, and cynical appeals to your sense of patriotism. This concludes this test of the Emergency Bullshit System.

I was very, very tired when I wrote this. And, umm, it didn’t actually turn out to be a test. I’ve given up hope of ever seeing political issues debated with intelligence and clarity during my lifetime. How depressing.

Kongai

Category: Business (in general),Design / Production — David J Edery @ 12:28 pm

(I’ve been sitting on a bunch of posts, being too lazy and/or preoccupied to clean them up, insert hyperlinks, and publish them. I finally summoned the will to get them out this morning. Here’s the first.)

If you haven’t already done so, I recommend checking out Kongai, a digital trading card game designed by David Sirlin and publicly released on Kongregate a couple months ago. David, for those of you who don’t know him, is the guy rebalancing Street Fighter for XBLA/PSN (and a very thoughtful designer, in general.)

Kongai is a well-designed card game, but what’s remarkable about Kongai is not necessarily its gameplay, but how Kongai is positioned within the larger context of Kongregate. Kongai cards are awarded the same way LIVE Achievements are – in reward for accomplishing explicit challenges in the various games found across Kongregate. (Actually, Kongai cards are more like Pogo Badges, because Badges are awarded for time-limited challenges, unlike LIVE Achievements, which are hardcoded to a game prior to its release and which never expire.) Having played Kongai for a while now, I can personally testify to the allure of virtual awards that have concrete value in a playable metagame in addition to the “status value” of normal Achievements!

There are quite a few portals and networks claiming to offer “Achievements 2.0″, but Kongai is the first thing I have encountered that feels even remotely advanced enough to merit such a claim. Gamasutra published an article on the design of Kongai, if you’re curious to learn more.

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