Who Are You?
I’ve been writing this blog for about three years now. It has been an immensely rewarding experience that has forced me to carefully think through — and rethink — a variety of my assumptions. When I’ve been too hasty or too lazy to have an informed opinion, but have nevertheless opened my big mouth, you’ve been sure to call me out. Thank you for sharing your thoughts with me, and thank you for keeping me humble. :-) Still, I have one complaint. There appear to be about a thousand people (if my traffic reports are to be believed) who read this blog regularly but who never post comments. And that’s totally fine, of course — I’m gratified that you even think this blog is worth reading! But still, I’m curious. Who are you, oh mystery reader? What do you do for a living? What makes you stick around here? If you don’t want to post a comment publicly, just drop me a note via my contact form. I’d love to hear from you. :-) Of course, it isn’t fair to ask these questions and not volunteer a bit of personal information about myself. I’ve generally refrained from doing personal posts, mainly because I’ve always assumed that nobody would be interested in that stuff. But, as I’ve become a more avid reader of other blogs, I’ve realized that I really appreciate knowing something about the person whose blog I’m reading. It gives me useful perspective on what they post and why. And if I appreciate it, maybe you will too? So here’s some random stuff about me. In the future, it will be less random. |

While at the GameOn Finance event in Toronto, I found myself in an interesting conversation about ways to maximize the revenue generated by MMOGs. I found it difficult to fully express my thinking on the matter at the time, so during my flight home I wrote this post. Consider it a sneak previous into my upcoming IGDA Leadership Forum lecture on MBA Lessons applied to the game industry. :-)
One of the concepts I learned in business school was the “two-part tariff,” which is best explained through a simple example that we’re all familiar with: a nightclub. Most nightclubs generate the majority of their revenue from the sale of liquor. Why then do some of them also choose to charge a cover fee? Doesn’t that turn away potential customers? Well, part of the reason is simply to “keep out the riffraff,” but bouncers at the door can (and generally do) already reject anyone who looks like they won’t be a valued customer. Part of the reason is to project an aura of quality and/or exclusivity, but again, a velvet rope and an obstinate bouncer can already accomplish that as well.
Two kinds of customers
The third major reason for a cover charge at a nightclub is revenue maximization, pure and simple. Here’s the underlying rationale: nightclubs basically have two kinds of customers. One kind buys a lot of drinks (the especially valued customer buy a lot of the most expensive drinks.) The other kind buys one drink and nurses it all night, or even — heaven forbid — just a glass of water. Both kinds of customers are attracted to the nightclub because it offers music, attractive people to dance with, etc. Both kinds of customers clearly value the experience. But only one kind of customer will be profitable for the nightclub. Sound familiar?








