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	<title>Comments on: Articles of Interest</title>
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	<link>http://www.edery.org/2008/10/articles-of-interest-126/</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>By: Rob</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-228331</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 05 Nov 2008 18:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-228331</guid>
		<description>Hi Jay, quick answer to your question.  There will initially be two dominant filtering systems.  First, Microsoft will select a small number of high quality games to promote on the Community Games channel.  Second, starting this winter you will be able to trigger downloads from xbox.com marketplace.  The impact of this for community games will be HUGE.  Every fan site, indie games review site, and forum post that mentions a game can now include a link to download the free trial.  Reading through the web at work I may be reading Penny Arcade and Jerry mentions the 5 community games I&#039;ve got to try - with links.  Clicking the links, I go to Xbox.com and click for free download.  When I get home and power up my box, those 5 games will automatically start downloading.  Very cool.  This is especially important for the development of niche games.  Someone&#039;s ultra-realistic but low-res scuba diving game probably won&#039;t make the top 5 games by any filter, but may be huge on a scuba geeks forum.  Same for a game for 2 year olds that uses the rock band drums or a super-hard-core strategic war game simulation of the civil war in agonizing detail.  Yes, a better filtering system on the box would help, but beyond the top game, I believe that the individual communities on the web will drive more and more interesting traffic to individual games.

Hope that helps...</description>
		<content:encoded><![CDATA[<p>Hi Jay, quick answer to your question.  There will initially be two dominant filtering systems.  First, Microsoft will select a small number of high quality games to promote on the Community Games channel.  Second, starting this winter you will be able to trigger downloads from xbox.com marketplace.  The impact of this for community games will be HUGE.  Every fan site, indie games review site, and forum post that mentions a game can now include a link to download the free trial.  Reading through the web at work I may be reading Penny Arcade and Jerry mentions the 5 community games I&#8217;ve got to try &#8211; with links.  Clicking the links, I go to Xbox.com and click for free download.  When I get home and power up my box, those 5 games will automatically start downloading.  Very cool.  This is especially important for the development of niche games.  Someone&#8217;s ultra-realistic but low-res scuba diving game probably won&#8217;t make the top 5 games by any filter, but may be huge on a scuba geeks forum.  Same for a game for 2 year olds that uses the rock band drums or a super-hard-core strategic war game simulation of the civil war in agonizing detail.  Yes, a better filtering system on the box would help, but beyond the top game, I believe that the individual communities on the web will drive more and more interesting traffic to individual games.</p>
<p>Hope that helps&#8230;</p>
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		<title>By: jay</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226776</link>
		<dc:creator>jay</dc:creator>
		<pubDate>Tue, 28 Oct 2008 19:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226776</guid>
		<description>awesome, thanks David.
I use XNA myself, so I know it has great potential.</description>
		<content:encoded><![CDATA[<p>awesome, thanks David.<br />
I use XNA myself, so I know it has great potential.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226592</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 27 Oct 2008 21:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226592</guid>
		<description>Hi Jay,

I don&#039;t feel comfortable speaking for the XNA team, but I can say that obviously the community games ecosystem will be much more open than XBLA, and the XNA team is *very* aware of the need to provide mechanisms via which quality content can bubble up. All I can say is keep your ears open, as I&#039;m sure you&#039;ll be hearing more from XNA.  :-)</description>
		<content:encoded><![CDATA[<p>Hi Jay,</p>
<p>I don&#8217;t feel comfortable speaking for the XNA team, but I can say that obviously the community games ecosystem will be much more open than XBLA, and the XNA team is *very* aware of the need to provide mechanisms via which quality content can bubble up. All I can say is keep your ears open, as I&#8217;m sure you&#8217;ll be hearing more from XNA.  :-)</p>
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		<title>By: simonc</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226396</link>
		<dc:creator>simonc</dc:creator>
		<pubDate>Sun, 26 Oct 2008 21:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226396</guid>
		<description>Why Reflexive? Cos they&#039;re available and reasonably sized and not public traded or VC funded up the wazoo, I reckon.</description>
		<content:encoded><![CDATA[<p>Why Reflexive? Cos they&#8217;re available and reasonably sized and not public traded or VC funded up the wazoo, I reckon.</p>
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		<title>By: jay</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226361</link>
		<dc:creator>jay</dc:creator>
		<pubDate>Sun, 26 Oct 2008 18:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226361</guid>
		<description>Hi david,

Is the XNA Game Quality team going to be involved with XNA community games as well?
One of my worries for XNA Community is that it turns into the Iphone App store where you have 1500+ games clogging up the system, many of which are of very poor quality.

There is no proper filtering either, so good games don&#039;t really get any more exposure to xbox gamers, which imo stimulates developers to just put more low quality games on there.

I&#039;ve seen a XNA video online stating that the publishing process for XNA community games will only be 48 hours. That is almost nothing compared to the XBLA certification process time (which is often several months). How will this maintain a level of quality on the system?

It would be really interesting to get more in-depth information as to what the difference between XBLA and XNA community is going to be.
Especially since right now it sounds like it will be a breeze to get onto XNA community, while XBLA certification is still a bit of a nightmare for small developers.

If you can say anything about it anyway.
Take care.</description>
		<content:encoded><![CDATA[<p>Hi david,</p>
<p>Is the XNA Game Quality team going to be involved with XNA community games as well?<br />
One of my worries for XNA Community is that it turns into the Iphone App store where you have 1500+ games clogging up the system, many of which are of very poor quality.</p>
<p>There is no proper filtering either, so good games don&#8217;t really get any more exposure to xbox gamers, which imo stimulates developers to just put more low quality games on there.</p>
<p>I&#8217;ve seen a XNA video online stating that the publishing process for XNA community games will only be 48 hours. That is almost nothing compared to the XBLA certification process time (which is often several months). How will this maintain a level of quality on the system?</p>
<p>It would be really interesting to get more in-depth information as to what the difference between XBLA and XNA community is going to be.<br />
Especially since right now it sounds like it will be a breeze to get onto XNA community, while XBLA certification is still a bit of a nightmare for small developers.</p>
<p>If you can say anything about it anyway.<br />
Take care.</p>
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	<item>
		<title>By: David J Edery</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226337</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Sun, 26 Oct 2008 16:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226337</guid>
		<description>Hey Simon -- I totally get why Amazon would be interested in online game distribution, but my question is, of all the online distributors, why Reflexive? Not that they&#039;re a bad choice, but I wonder what put them over the top.</description>
		<content:encoded><![CDATA[<p>Hey Simon &#8212; I totally get why Amazon would be interested in online game distribution, but my question is, of all the online distributors, why Reflexive? Not that they&#8217;re a bad choice, but I wonder what put them over the top.</p>
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	<item>
		<title>By: simonc</title>
		<link>http://www.edery.org/2008/10/articles-of-interest-126/comment-page-1/#comment-226328</link>
		<dc:creator>simonc</dc:creator>
		<pubDate>Sun, 26 Oct 2008 16:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=707#comment-226328</guid>
		<description>Re: Reflexive and Amazon, I suspect it&#039;s vice versa (Amazon wooing Reflexive), David, because that space is just unbelievably hot - witness BigFish&#039;s $83 million in funding. It&#039;s actually one of the few areas of gaming where a lot of the big players are cashflow positive right now - which is nice. And I&#039;m presuming this is all about Amazon adding a &#039;games&#039; tab to the digital downloads part of their site, perhaps.</description>
		<content:encoded><![CDATA[<p>Re: Reflexive and Amazon, I suspect it&#8217;s vice versa (Amazon wooing Reflexive), David, because that space is just unbelievably hot &#8211; witness BigFish&#8217;s $83 million in funding. It&#8217;s actually one of the few areas of gaming where a lot of the big players are cashflow positive right now &#8211; which is nice. And I&#8217;m presuming this is all about Amazon adding a &#8216;games&#8217; tab to the digital downloads part of their site, perhaps.</p>
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