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	<title>Comments on: A Cautionary Tale</title>
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	<link>http://www.edery.org/2009/09/a-cautionary-tale/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Stephen Knightly</title>
		<link>http://www.edery.org/2009/09/a-cautionary-tale/comment-page-1/#comment-265339</link>
		<dc:creator>Stephen Knightly</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:35:52 +0000</pubDate>
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		<description>I&#039;m still amazed at the number of indie developers who think the Long Tail effect is good news for them.  I think they confuse it with 2 other distinct effects: niche marketing and the continued growth of the Internet/digital distribution channels.  Many people ignore the hard work of finding a niche and just hope that the Long Tail will save them.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still amazed at the number of indie developers who think the Long Tail effect is good news for them.  I think they confuse it with 2 other distinct effects: niche marketing and the continued growth of the Internet/digital distribution channels.  Many people ignore the hard work of finding a niche and just hope that the Long Tail will save them.</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2009/09/a-cautionary-tale/comment-page-1/#comment-265332</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:13:22 +0000</pubDate>
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		<description>An additional note for those of you who might be fixated on my &quot;9 original hit limit&quot; estimate. 

There isn&#039;t really a magic number, in XBLA or any other ecosystem. Technically, if every developer and publisher decided to focus entirely on original IP, and if many of them did a good job of developing and marketing the aforementioned original IP, you would most likely see much more than 9 hits. But, as 3rd party publishers continue to take XBLA more seriously, odds are that they&#039;ll put more and more effort into established properties like Battlefield and Street Fighter -- not original IP. Development and marketing budgets will continue to rise. This will increase the already significant pressure on indies to find ways of standing out. Consequently, I would argue that 9 is, in fact, a rather *optimistic* number.</description>
		<content:encoded><![CDATA[<p>An additional note for those of you who might be fixated on my &#8220;9 original hit limit&#8221; estimate. </p>
<p>There isn&#8217;t really a magic number, in XBLA or any other ecosystem. Technically, if every developer and publisher decided to focus entirely on original IP, and if many of them did a good job of developing and marketing the aforementioned original IP, you would most likely see much more than 9 hits. But, as 3rd party publishers continue to take XBLA more seriously, odds are that they&#8217;ll put more and more effort into established properties like Battlefield and Street Fighter &#8212; not original IP. Development and marketing budgets will continue to rise. This will increase the already significant pressure on indies to find ways of standing out. Consequently, I would argue that 9 is, in fact, a rather *optimistic* number.</p>
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