<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Thoughts on NDAs</title>
	<atom:link href="http://www.edery.org/2009/11/thoughts-on-ndas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.edery.org/2009/11/thoughts-on-ndas/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
	<lastBuildDate>Wed, 08 Feb 2012 08:07:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Tim</title>
		<link>http://www.edery.org/2009/11/thoughts-on-ndas/comment-page-1/#comment-269920</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 27 Nov 2009 13:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1206#comment-269920</guid>
		<description>To play devil&#039;s advocate:
Is there a marketing reason to use NDAs?  Timing of game information release to the general public is a big part of a marketing campaign.  And it&#039;s true that a NDA doesn&#039;t prevent an idea from being known to insiders, but it may slow or stop its general release through unofficial channels.

(Of course, I also think game companies should have more marketing further in advance of their games, but that&#039;s a whole other thing.)</description>
		<content:encoded><![CDATA[<p>To play devil&#8217;s advocate:<br />
Is there a marketing reason to use NDAs?  Timing of game information release to the general public is a big part of a marketing campaign.  And it&#8217;s true that a NDA doesn&#8217;t prevent an idea from being known to insiders, but it may slow or stop its general release through unofficial channels.</p>
<p>(Of course, I also think game companies should have more marketing further in advance of their games, but that&#8217;s a whole other thing.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David J Edery</title>
		<link>http://www.edery.org/2009/11/thoughts-on-ndas/comment-page-1/#comment-269532</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1206#comment-269532</guid>
		<description>Kim -- nice reduction.  :-)</description>
		<content:encoded><![CDATA[<p>Kim &#8212; nice reduction.  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kim</title>
		<link>http://www.edery.org/2009/11/thoughts-on-ndas/comment-page-1/#comment-269525</link>
		<dc:creator>Kim</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1206#comment-269525</guid>
		<description>I have a simpler view:

- NDAs used to keep INFORMATION secret are useful (but be realistic about how porous they can be)
- NDAs to keep IDEAS secret aren&#039;t very useful at all.</description>
		<content:encoded><![CDATA[<p>I have a simpler view:</p>
<p>- NDAs used to keep INFORMATION secret are useful (but be realistic about how porous they can be)<br />
- NDAs to keep IDEAS secret aren&#8217;t very useful at all.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

