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	<title>Comments on: IGF Observation #1: Compatibility Problems</title>
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	<link>http://www.edery.org/2009/12/igf-observations-1-compatibility-problems/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Darius K.</title>
		<link>http://www.edery.org/2009/12/igf-observations-1-compatibility-problems/comment-page-1/#comment-270957</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Mon, 14 Dec 2009 22:13:01 +0000</pubDate>
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		<description>As a fellow IGF judge... I agree completely :)</description>
		<content:encoded><![CDATA[<p>As a fellow IGF judge&#8230; I agree completely :)</p>
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		<title>By: Thomas Grové</title>
		<link>http://www.edery.org/2009/12/igf-observations-1-compatibility-problems/comment-page-1/#comment-270947</link>
		<dc:creator>Thomas Grové</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1355#comment-270947</guid>
		<description>Thanks for briefly mentioning Unity :)

I attempted to play through every single submission to the Unity Awards this year and a huge hassle were the few entries which only provided PC builds (I run OS X, personally). I&#039;m seriously considering requiring all desktop entries to submit an Unity Webplayer version next year just to deal with this specific issue.  

A shining example of how this can work well is Max and the Magic Marker, which actually walked away with our Best Overall award. Their target platform is the Wii but they build a special Unity Webplayer version of their game to make our life easier when testing. We really appreciated it and it allowed us to award a winner who might otherwise have gone unjudged since I don&#039;t happen to have a Wii devkit at my desk!</description>
		<content:encoded><![CDATA[<p>Thanks for briefly mentioning Unity :)</p>
<p>I attempted to play through every single submission to the Unity Awards this year and a huge hassle were the few entries which only provided PC builds (I run OS X, personally). I&#8217;m seriously considering requiring all desktop entries to submit an Unity Webplayer version next year just to deal with this specific issue.  </p>
<p>A shining example of how this can work well is Max and the Magic Marker, which actually walked away with our Best Overall award. Their target platform is the Wii but they build a special Unity Webplayer version of their game to make our life easier when testing. We really appreciated it and it allowed us to award a winner who might otherwise have gone unjudged since I don&#8217;t happen to have a Wii devkit at my desk!</p>
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		<title>By: David J Edery</title>
		<link>http://www.edery.org/2009/12/igf-observations-1-compatibility-problems/comment-page-1/#comment-270920</link>
		<dc:creator>David J Edery</dc:creator>
		<pubDate>Mon, 14 Dec 2009 09:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1355#comment-270920</guid>
		<description>Zaratustra -- I&#039;m not &quot;assuming&quot; anything. I&#039;m making a suggestion that will, I hope, help some independent game developers who are willing to make the investment in learning and using technologies like Flash but who may not realize the value of doing so. This won&#039;t make sense for every game, as I noted, and it certainly won&#039;t make sense for every game developer, but I still think the suggestion has value.</description>
		<content:encoded><![CDATA[<p>Zaratustra &#8212; I&#8217;m not &#8220;assuming&#8221; anything. I&#8217;m making a suggestion that will, I hope, help some independent game developers who are willing to make the investment in learning and using technologies like Flash but who may not realize the value of doing so. This won&#8217;t make sense for every game, as I noted, and it certainly won&#8217;t make sense for every game developer, but I still think the suggestion has value.</p>
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		<title>By: Zaratustra</title>
		<link>http://www.edery.org/2009/12/igf-observations-1-compatibility-problems/comment-page-1/#comment-270912</link>
		<dc:creator>Zaratustra</dc:creator>
		<pubDate>Mon, 14 Dec 2009 04:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.edery.org/?p=1355#comment-270912</guid>
		<description>You seem to assume every game designer has also the skills to program in a language like Actionscript. That&#039;s not true. I&#039;ve met otherwise brilliant game designers who would simply go blank at having to code.

Not to mention Flash is a commercial program. You&#039;re judging the -Independent- Games Festival. Being independent means sometimes having to skip a lot of solutions you don&#039;t have the money, time or personal skill to handle, merely to get something out there.</description>
		<content:encoded><![CDATA[<p>You seem to assume every game designer has also the skills to program in a language like Actionscript. That&#8217;s not true. I&#8217;ve met otherwise brilliant game designers who would simply go blank at having to code.</p>
<p>Not to mention Flash is a commercial program. You&#8217;re judging the -Independent- Games Festival. Being independent means sometimes having to skip a lot of solutions you don&#8217;t have the money, time or personal skill to handle, merely to get something out there.</p>
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