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	<title>Comments on: Articles of Interest</title>
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	<link>http://www.edery.org/2010/02/articles-of-interest-155/</link>
	<description>For those interested in the business of making great video games. Entrepreneurial spirit a must.</description>
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		<title>By: Adam Coate</title>
		<link>http://www.edery.org/2010/02/articles-of-interest-155/comment-page-1/#comment-277044</link>
		<dc:creator>Adam Coate</dc:creator>
		<pubDate>Sat, 03 Apr 2010 09:49:17 +0000</pubDate>
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		<description>Regarding Facebook Credits, there are a couple of advantages you get:

1) Facebook is a brand that people really trust, it&#039;s very authentic (unlike Myspace). That alone I think would generate you at least an extra 30% of revenue. Internet transactions are still very sketchy to many people, and I&#039;m guessing that prevents many potential customers from spending money on Facebook apps. 

2) With a common currency, you&#039;re going to get spill over from other games. Since the smallest dollar transaction people can make is $5, you&#039;ll end up with a lot of people with $1, $2, etc in left over credits. This means that it will take a lot less to convert these Facebook Credit-wielding people to paying customers.</description>
		<content:encoded><![CDATA[<p>Regarding Facebook Credits, there are a couple of advantages you get:</p>
<p>1) Facebook is a brand that people really trust, it&#8217;s very authentic (unlike Myspace). That alone I think would generate you at least an extra 30% of revenue. Internet transactions are still very sketchy to many people, and I&#8217;m guessing that prevents many potential customers from spending money on Facebook apps. </p>
<p>2) With a common currency, you&#8217;re going to get spill over from other games. Since the smallest dollar transaction people can make is $5, you&#8217;ll end up with a lot of people with $1, $2, etc in left over credits. This means that it will take a lot less to convert these Facebook Credit-wielding people to paying customers.</p>
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