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	<title>Game Tycoon &#187; Personal Stuff</title>
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	<link>http://www.edery.org</link>
	<description>For those interested in the business of making good video games. Entrepreneurial spirit a must.</description>
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		<title>On Vitamin D (notgames)</title>
		<link>http://www.edery.org/2010/07/notgames-on-vitamin-d/</link>
		<comments>http://www.edery.org/2010/07/notgames-on-vitamin-d/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 23:12:39 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1619</guid>
		<description><![CDATA[Several months ago, my wife Eve had a blood test and was subsequently informed by her physician that she was &#8220;very&#8221; deficient in vitamin D (also known as the &#8220;sunshine vitamin&#8221; because our bodies naturally generate it when exposed to solar UVB rays.) Since we live in Seattle, where it&#8217;s perpetually cloudy for approximately three-fourths [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" src="http://www.edery.org/uploaded_images/sunshine2010.jpg"/> </p>
<p>Several months ago, my wife Eve had a blood test and was subsequently informed by her physician that she was &#8220;very&#8221; deficient in vitamin D (also known as the &#8220;sunshine vitamin&#8221; because our bodies naturally generate it when exposed to solar UVB rays.) Since we live in Seattle, where it&#8217;s perpetually cloudy for approximately three-fourths of the year, Eve&#8217;s deficiency wasn&#8217;t too surprising. She started taking vitamin D supplements, and I started doing some research on vitamin D in general. I discovered three important things:</p>
<ul>
<li>A very large percentage of 1st world residents are vitamin D deficient because we spend so much time indoors (and often use sunscreen when outdoors), and,</li>
<li>Vitamin D deficiency is linked to a <a href="http://blogs.phillymag.com/bewellphilly/2010/07/02/three-things-you-need-to-know-about-vitamin-d/">disturbingly wide range</a> of <a href="http://ods.od.nih.gov/factsheets/vitamind.asp">very serious diseases</a>, including cancer, heart disease, autism, osteoporosis and <a href="http://www.medscape.com/viewarticle/723346">multiple sclerosis</a>, and,</li>
<li>Because the &#8220;daily recommended minimum&#8221; intake of vitamin D is 400 IU (the amount found in many multi-vitamins), many people mistakenly believe that a multi-vitamin is a sufficient source of vitamin D even if, like me, you go weeks at a time without significant sun exposure. Even people who get sun exposure before or after work may not be entirely OK; <a href="http://ods.od.nih.gov/factsheets/vitamind.asp">most UVB radiation penetrates the Earth&#8217;s atmosphere from approximately 10am to 3pm</a>. The National Institute of Health recommends 5 to 30 minutes of sun exposure between those times at least twice a week, sans sunscreen, to people who wish to self-synthesize the recommended minimum amount of vitamin D.</li>
</ul>
<p>Much of the available data about vitamin D presents a paradox that confuses many people. Vitamin D can be toxic in extremely high doses, so people are afraid to consume too much. On the other hand, if you investigate dosage limits, you&#8217;ll learn that <a href="http://blogs.phillymag.com/bewellphilly/2010/07/02/three-things-you-need-to-know-about-vitamin-d">just 30 minutes of full body sun exposure (at the right time of day) will cause the average person to synthesize 10,000 IU of vitamin D</a> &#8212; 25 times the daily recommended minimum &#8212; which suggests that it&#8217;s pretty darn hard to overdose on vitamin D, but which also might make you think you don&#8217;t need supplements if you get <b>any</b> sun whatsoever. Unfortunately, for the reasons I mentioned earlier, most indoor office workers would probably still benefit from approximately 1,000 to 2,000 IU of vitamin D supplements per day (2.5x to 5x the daily recommended minimum.) At least, that&#8217;s what the experts say. </p>
<p>So, a few months ago, I started taking 2,000 IU regularly. Then, a few weeks ago, I visited my doctor and asked for a vitamin D blood test. The outcome? My vitamin D level was &#8220;slightly low.&#8221; I don&#8217;t even want to know what it looked like before I began taking supplements.</p>
<p>The ironic thing about me writing this post is that I&#8217;m a pretty serious skeptic when it comes to supplements of any kind. And for good reason: most studies have demonstrated little-to-no benefit from the vast majority of popular supplements. In fact, some well-regarded physicians have gone so far as to say that <a href="http://www.newsweek.com/2010/06/18/ditch-your-iphone.html">every supplement <b>except</b> vitamin D is a complete waste of money</a>. A more balanced take on supplements can be found in this <a href="http://boingboing.net/2010/02/25/which-supplements-re.html">fantastic diagram</a>, which visually depicts the varying levels of research supporting any given supplement. You&#8217;ll notice that very few supplements other than vitamin D and omega 3 make the cynic&#8217;s cut. My own physician heartily recommends both those supplements, and none other.</p>
<p>The bottom line is that, as of now, there&#8217;s enough evidence to support vitamin D supplementation for most indoor office workers. Of course, given the <a href="http://www.nytimes.com/2010/06/11/books/excerpt-wrong.html?_r=2&#038;pagewanted=1">pretty dismal track record of even our most prestigious healthcare research institutions</a>, I wouldn&#8217;t be surprised if ten years from now new studies dispute the benefits of supplementation. But I&#8217;ll take my chances (and heck, maybe I&#8217;ll even buy one of those UVB reptile sun lamps&#8230; it might help improve my mood during the long, dark Seattle winter!)</p>
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		<title>IGDA Board Elections</title>
		<link>http://www.edery.org/2010/02/igda-board-elections/</link>
		<comments>http://www.edery.org/2010/02/igda-board-elections/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 01:51:58 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1452</guid>
		<description><![CDATA[I decided to run for the board of the IGDA this year. As part of that process, I was asked to write a &#8220;candidate position statement&#8221; and answer some questions, all of which I have copied below. (This material is also available on the IGDA website.) If you are an IGDA member, I would really [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" src="http://www.edery.org/uploaded_images/igda_big.jpg"/></p>
<p>I decided to run for the board of the IGDA this year. As part of that process, I was asked to write a &#8220;candidate position statement&#8221; and answer some questions, all of which I have copied below. (This material is also <a href="http://www.igda.org/david-edery-2010-board-statement">available on the IGDA website</a>.) </p>
<p>If you are an IGDA member, <a href="http://www.igda.org/2010election/BoDVote">I would really appreciate your vote</a>. The poll is open now and closes on February 28th.</p>
<p><b>Candidate Position Statement:</b></p>
<p>I am running for the IGDA Board because I believe the IGDA is faced with a vital problem: many people in our industry can&#8217;t see why they should join or actively participate in the IGDA. It&#8217;s easy to understand why. First, our industry’s most prestigious publications and conferences are operated by other organizations. Second, our government lobbying is led primarily by the ESA. And lastly, the tangible benefits of IGDA membership &#8211; other than the recent health insurance offering &#8211; are unclear to many people. I believe that lack of progress on these fronts will jeopardize the IGDA and undermine its ability to tackle issues its members care about, such as quality of life and credit standards.</p>
<p>We &#8212; that is, *all* game developers, not just the large companies that comprise the ESA&#8217;s membership &#8212; need an organization that represents our interests and enhances the creative and business opportunities available to each of us. But we will never reach that goal without first building an organization whose value to potential members is self-evident. When people can&#8217;t see the value in paying $48 bucks for an annual membership, you know something is wrong.</p>
<p>If elected, I will focus on increasing the tangible value of IGDA membership. I&#8217;d like to ensure that content from the excellent IGDA Leadership Forum is freely available to all members, not just those who can attend the event. I&#8217;d like to enhance the ties between the IGDA and GDC to the extent that it benefits IGDA members. I&#8217;d like to grow programs, such as the IGDA&#8217;s webinar series, that bring useful business and legal information to IGDA members worldwide. And lastly, I&#8217;d like to explore the creation of additional benefits like the IGDA&#8217;s new group health plan; for example, a group legal plan.</p>
<p>In my time as portfolio manager of Xbox LIVE Arcade and as a consultant, I&#8217;ve had the pleasure of meeting many game developers. What has differentiated those that succeed from those that struggle is a combination of skill, luck, access to information, and the ability (and opportunity) to promote themselves. The IGDA can&#8217;t give developers luck, but it *can* open their eyes to common stumbling blocks, teach them about business, enhance their networking opportunities and help improve their skills. It can reduce the financial burdens that developers face and arm them with the tools they need to succeed&#8230; and increase its own legitimacy in the process.</p>
<p><b>Candidate Q and A:</b></p>
<p><font color="#9f0000"><b>1. What do you see as the biggest challenge facing game developers today?  What should the IGDA&#8217;s role be in addressing that challenge?</b></font></p>
<p>The current business environment is arguably the most complex environment ever faced by game developers. Major new platforms &#8212; from web-based portals to new hardware devices &#8212; are launching on a regular basis. Platform policies, such as Facebook&#8217;s guidelines for developers or Xbox Live Arcade&#8217;s portfolio guidance to indies, are changing constantly. Business models are being turned on their heads by the advent of F2P gaming. Globalization has sharply increased competition in the market and introduced new business and legal challenges to developers. These factors, when taken as a whole, represent enormous opportunities and threats that have proven troublesome for even the largest publishers, much less small independent developers. An indie with a little cash in the bank and not much access to helpful information or contacts would be forgiven for feeling completely overwhelmed.</p>
<p>The IGDA needs to help developers grapple with these challenges. It needs to make business information and advice available to members, especially as vertically-integrated (and oftentimes secretive) digital platforms become increasingly important channels. It needs to improve the networking opportunities available to members. And it should advocate against business practices that have a negative impact on industry creativity and which are harmful to independent developers, such as gameplay patents.</p>
<p><font color="#9f0000"><b>2.  How do you expect to contribute to the IGDA Board?  What qualifications or skills do you possess that will enhance your contributions?</b></font></p>
<p>If elected, I will focus on increasing the tangible value of IGDA membership. For example, I&#8217;d like to ensure that content from the excellent IGDA Leadership Forum is freely available to all members, not just those who can attend the event. I&#8217;d like to enhance the ties between the IGDA and GDC to the extent that it benefits IGDA members. I&#8217;d like to grow programs, such as the IGDA&#8217;s webinar series, that bring useful business and legal information to IGDA members worldwide. And lastly, I&#8217;d like to explore the creation of additional benefits like the IGDA&#8217;s new group health plan; for example, a group legal plan.</p>
<p>As the former worldwide portfolio manager of Xbox LIVE Arcade, and as a consultant with several independent game developers as clients, I have a reasonable amount of insight into the challenges faced by developers and publishers of all sizes. That insight should prove helpful in guiding my contributions to the IGDA, specifically with an eye towards better arming developers to deal with the challenges of modern development. As an MBA, I believe that I have useful knowledge to share with the IGDA community, and I plan to work with other MBAs in the organization to disseminate that knowledge as effectively as possible.</p>
<p><font color="#9f0000"><b>3. How much time do you expect to volunteer to the IGDA?  How will you manage this commitment?</b></font></p>
<p>My interest in being on the IGDA board is serious. I&#8217;ve asked some of the current board members to help me understand their time commitment to the organization, and it appears that on average, current board members contribute approximately three to five hours of their time per month to communications (i.e. phone calls and emails) and somewhere between an additional five to fifteen hours for personal projects, attendance at local events, etc. Lastly, board members attend three in-person meetings annually, one of which occurs at GDC and one of which occurs at the Leadership Forum. I&#8217;m fully prepared to commit this amount of time. Furthermore, I expect that meeting my own goals for the IGDA may occasionally require spikes in my involvement, as may the occasional unexpected opportunity or crisis, and I am prepared for that as well. Fortunately, I&#8217;m self-employed and fully in control of my own schedule, which permits me a certain level of flexibility. Working on IGDA projects, taking calls, attending meetings, and otherwise contributing at key times (day or night) is not a problem.</p>
<p><font color="#9f0000"><b>4. As an IGDA board member, you&#8217;re often asked to get things done on a short timeframe and tight budget.  What do you think a reasonable expectation of a board member&#8217;s contribution is?  How will you accomplish your goals as a board member?</b></font></p>
<p>Speaking as a consultant and entrepreneur: being asked to tackle projects or issues on short notice, with or without a tight budget, is nothing new. So the short answer is that I&#8217;ll do what I can with what I&#8217;ve got, given the circumstances. However, the longer answer is this: if board members are often being asked to get things done on short notice, then perhaps the board isn&#8217;t being managed appropriately. The IGDA board should be like any well-managed game development studio &#8212; it should be able to avoid repeated or excessive periods of crunch time.  If elected, I&#8217;ll push myself and the rest of my fellow board members to plan effectively, to distribute workload responsibly, and to stick to our plans unless remarkable circumstances really justify deviation. Like every development studio (or functional household, for that matter), we&#8217;ll need to prioritize our goals and allocate our budget to the things that really matter&#8230; precisely so that we don&#8217;t find ourselves constantly operating under an overly tight budget.</p>
<p>I should add that I believe any board member will be more effective when they are willing to leverage their personal and professional networks on behalf of the IGDA. As an individual, there&#8217;s only so much that anyone can do; the organization needs board members who have experts to turn to when they need help with a project, when they&#8217;re attempting to recruit speakers for events, etc. Fortunately, I have a reasonably comprehensive network and am more than willing to leverage it on the IGDA&#8217;s behalf.</p>
<p><b>Again, <a href="http://www.igda.org/2010election/BoDVote">please vote here</a></b>.</p>
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		<title>Aid to Haiti</title>
		<link>http://www.edery.org/2010/01/aid-to-haiti/</link>
		<comments>http://www.edery.org/2010/01/aid-to-haiti/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 21:48:26 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1429</guid>
		<description><![CDATA[For those of you who have been considering making a donation to help the people of Haiti, but who have been deterred by the bewildering array of non-profit organizations currently asking for help, my wife has identified Partners In Health as a group that has been operating in Haiti for a very long time and [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who have been considering making a donation to help the people of Haiti, but who have been deterred by the bewildering array of non-profit organizations currently asking for help, my wife has identified <a href="http://www.pih.org/">Partners In Health</a> as a group that has been operating in Haiti for a very long time and has relationships, knowledge and infrastructure to leverage during this crisis, which will hopefully make them a little more effective. Here&#8217;s a note that we received from Partners in Health after making our own donation.</p>
<p><b>Note from PiH:</b></p>
<p><i>Since Tuesday evening, PIH staff has been working around the clock to bring relief to the people of Haiti who are suffering immensely in the aftermath of the catastrophic earthquake. You have seen the images on the news, read the updates on the web, and responded in a profoundly generous way to our calls for help &#8211; we are indebted to you for your quick mobilization and generous contributions.</i></p>
<p><i>Our team, because of our deep roots in Haiti, was able to be among the first to respond with emergency medical services. Since the first days, our staff has stepped up to take on the challenge of serving the most vulnerable in Port-au-Prince and of providing comprehensive care ranging from basic primary care to complicated surgical services at our sites in the Central Plateau and Artibonite Valley. Co-founder Dr. Paul Farmer wrote yesterday, &#8220;We find that years of investment in building a strong local partner organization mean that we are again in the position of responding effectively to a natural disaster. We are very proud of our team.&#8221;</i></p>
<p><i>All of this work-our years of investment and our ability to respond is made possible because of people like you who do not become paralyzed in the face of suffering but rather stand up and help serve.</i></p>
<p><i>Yesterday, Dr. Farmer arrived in Port-au-Prince to check in with our team and to meet with Government and UN officials. Since his visit, we have already seen the tide begin to change &#8211; this morning, the PIH/Zanmi Lasante team was designated by the World Health Organization to serve as the coordinators of the public hospital, Hopital de l&#8217; Universite d&#8217;Etat d&#8217;Haiti (HUEH), where thousands are suffering in need of medicines and surgeries. In this new role, we will be supporting the administration and staff and recruiting other NGOs to help restore services, particularly triage, nursing, and surgical, at the city&#8217;s central hospital. Our priority is to increase stock of medicines and supplies, ensure steadily functioning operating rooms, and guarantee sufficient medical staff is available, particularly for nursing care to help with post-op recovery, iv management, and other care that has had to be self managed over the past three days.</i></p>
<p><i>With supply chains in place and flights arriving more consistently in Port-au-Prince since the air traffic control has been reinstated, today has already been a turning point in our ability to respond to the enormity of the devastation and really get the field hospitals and public hospitals up and running. We have two planes of surgeons and surgical supplies arriving within hours, we have fuel on its way to Haiti through the DR, and we are reallocating supplies from our ten sites to where they are needed most on a regular basis.</i></p>
<p><i>It is clear to us all that relief for Haiti must rely on our collective immediate response and our sustained long-term commitment to building back better. Our approach to health care delivery in resource-poor settings-partnering with the public sector, employing locally, and investing for the long-term-is a key part of the solution for Haiti now and in the future. We hope that you will continue to stand with Haiti now and in the months and years to come.  </i></p>
<p><i>Read our ongoing updates from the field at <a href="http://www.standwithhaiti.org">www.standwithhaiti.org</a>.</i></p>
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		<title>Happy Dogs</title>
		<link>http://www.edery.org/2009/11/happy-dogs/</link>
		<comments>http://www.edery.org/2009/11/happy-dogs/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 08:24:58 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1269</guid>
		<description><![CDATA[My friend Terry took these fantastic photos of my dogs, Pooka (the white one) and Keiko (the black one). They were simply too good not to share. Check out the dirt that Pooka is kicking up in the first photo &#8212; she&#8217;s one mean running machine! :-)]]></description>
			<content:encoded><![CDATA[<p>My friend Terry took these fantastic photos of my dogs, Pooka (the white one) and Keiko (the black one). They were simply too good not to share. Check out the dirt that Pooka is kicking up in the first photo &#8212; she&#8217;s one mean running machine!  :-)</p>
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<td><img src="http://www.edery.org/uploaded_images/pookabull.jpg" alt="pookabull" title="pookabull" width="500" height="351" class="alignnone size-full wp-image-1272" /></td>
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<td><img src="http://www.edery.org/uploaded_images/doggie-yingyang.jpg" alt="doggie-yingyang" title="doggie-yingyang" width="500" height="418" class="alignnone size-full wp-image-1271" /></td>
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<td><img src="http://www.edery.org/uploaded_images/pookajoy.jpg" alt="pookajoy" title="pookajoy" width="500" height="394" class="alignnone size-full wp-image-1270" /></td>
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		<title>Game Tycoon&#8217;s 4th Anniversary</title>
		<link>http://www.edery.org/2009/10/game-tycoons-4th-anniversary/</link>
		<comments>http://www.edery.org/2009/10/game-tycoons-4th-anniversary/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:22:47 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1235</guid>
		<description><![CDATA[I have been actively maintaining this blog for four years, as of today. There are very few things that I have remained actively committed to for such a length of time&#8230; my lovely wife, my garden, and of course, games. So it feels like a real milestone to me! Anyway, I just wanted to take [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.edery.org/uploaded_images/4thbirthday.jpg" style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" /></p>
<p>I have been actively maintaining this blog for four years, as of today. There are very few things that I have remained actively committed to for such a length of time&#8230; my lovely wife, my garden, and of course, games. So it feels like a real milestone to me!</p>
<p>Anyway, I just wanted to take the opportunity to say thank you for reading along. Whether you started recently or in the distant past, your interest in this blog means a lot to me. And to those who have taken the time to comment on posts or send me private notes, an especially big thank you. I had always hoped this blog would evolve into a dialogue, but I&#8217;ve learned more from you all than I could have imagined way back in 2005. I&#8217;ve truly appreciated your words of support when you&#8217;ve liked what I&#8217;ve written, and (especially!) your counter-arguments when you&#8217;ve disagreed with my opinions.</p>
<p>It&#8217;s funny to look back on my oldest posts&#8230; this was a very different blog back when. Oh, and I&#8217;m still waiting for someone to <a href="http://www.edery.org/2005/12/my-2006-new-years-wish-list/">make an RPG that I enjoy</a> as much as <i>Planescape: Torment</i>, dammit.  :-)</p>
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		<title>DD Summit Video</title>
		<link>http://www.edery.org/2009/10/dd-summit-video/</link>
		<comments>http://www.edery.org/2009/10/dd-summit-video/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:54:33 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Business (in general)]]></category>
		<category><![CDATA[Personal Stuff]]></category>
		<category><![CDATA[Platforms]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1188</guid>
		<description><![CDATA[Film Victoria was kind enough to publicly share the video of my keynote at the Digital Distribution Summit in Melbourne. You can find it here. Quick summary: I focus mainly on what it takes to successfully pitch your XBLA/PSN/Wiiware/Steam game to a publisher or platform-holder. If you haven&#8217;t already endured too many talks on this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.edery.org/uploaded_images/dds-melbourne.jpg" style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" /></p>
<p>Film Victoria was kind enough to publicly share the video of my keynote at the <a href="http://ddsummit.com/">Digital Distribution Summit</a> in Melbourne. <a href="http://vimeo.com/6877865">You can find it here</a>.</p>
<p>Quick summary: I focus mainly on what it takes to successfully pitch your XBLA/PSN/Wiiware/Steam game to a publisher or platform-holder. If you haven&#8217;t already endured too many talks on this subject, I think you&#8217;ll enjoy the video. I&#8217;ve gotten an unusually large amount of good feedback about it!</p>
<p>Oh, and in case you&#8217;re wondering, when I ask &#8220;are you all right?&#8221; in the first few minutes of the talk, it&#8217;s because some poor guy fell on his face at the back of the auditorium. I, ummm, probably should have let someone else &#8212; someone NOT delivering a keynote at the time &#8212; ask after him. &nbsp;:-}</p>
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		<title>Melbourne-Bound</title>
		<link>http://www.edery.org/2009/09/melbourne-bound/</link>
		<comments>http://www.edery.org/2009/09/melbourne-bound/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 18:28:18 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1169</guid>
		<description><![CDATA[Just wanted to mention that I&#8217;ll be giving the keynote at the Digital Distribution Summit in Melbourne on September 29th, organized by Film Victoria. I&#8217;ve been asked to focus my lecture on XBLA/PSN, but I think the other speakers will address iPhone, Steam, etc. Simon Carless and Jamil Moledina will be there as well, so [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.edery.org/uploaded_images/dds-melbourne.jpg" style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" /></p>
<p>Just wanted to mention that I&#8217;ll be giving the keynote at the <a href="http://ddsummit.com/">Digital Distribution Summit</a> in Melbourne on September 29th, organized by Film Victoria. I&#8217;ve been asked to focus my lecture on XBLA/PSN, but I think the other speakers will address iPhone, Steam, etc. Simon Carless and Jamil Moledina will be there as well, so it should be a good time.  :-)</p>
<p>This will be my first visit to Australia, so I&#8217;m excited! Tourism suggestions welcome. And of course if you&#8217;re going to be at the conference, drop me a note.</p>
<p>PS. I&#8217;ll be traveling for three weeks (leaving this Thursday) so my blog activity will be light during that time. </p>
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		<title>World, meet Keiko</title>
		<link>http://www.edery.org/2009/08/world-meet-keiko/</link>
		<comments>http://www.edery.org/2009/08/world-meet-keiko/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 04:06:36 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1093</guid>
		<description><![CDATA[Partial explanation for my recent blog downtime: Eve and I rescued &#8220;Keiko,&#8221; a lovely half-fox terrier, half-Italian greyhound pup! If you&#8217;ve ever had a puppy, you know how incredibly engaging they can be. :-) We suspect Keiko&#8217;s first few months of life were hard; he was picked up off the streets and is scared of [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" src="http://www.edery.org/uploaded_images/keiko.jpg"/></p>
<p>Partial explanation for my recent blog downtime: Eve and I rescued &#8220;Keiko,&#8221; a lovely half-fox terrier, half-Italian greyhound pup! If you&#8217;ve ever had a puppy, you know how incredibly engaging they can be.  :-)</p>
<p>We suspect Keiko&#8217;s first few months of life were hard; he was picked up off the streets and is scared of strangers, especially large men. For the first few days we had him in our home, when I approached him at a normal pace he would either run away or drop to his belly and crawl piteously towards me. I had to drop to my knees to make him feel safe enough to approach. He still does the &#8220;don&#8217;t hurt me!&#8221; belly crawl on a regular basis, but at least he doesn&#8217;t run away from me anymore. Better still, he <u>loves</u> to snuggle once I&#8217;ve comforted him for a few seconds.</p>
<p>Keiko also likes to lick your face (if you&#8217;ll let him), bounce around like a kangaroo (he&#8217;s got an impressive vertical!) and tussle with our other dog, Pooka, who outweighs him by almost 200%. Fortunately, she&#8217;s gracious enough to frequently let him feel like he&#8217;s winning the battle. And as of today, she has started allowing him to nap next to her on the same bed. </p>
<p>Keiko also enjoys pooping in the house. That part is a bit less endearing, I&#8217;ll admit.  But we&#8217;ll break him of the habit soon, I hope. Either way, it&#8217;s a good thing we were planning on replacing the carpets soon.  :P</p>
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		<title>My Develop Keynote PPT</title>
		<link>http://www.edery.org/2009/07/my-develop-keynote-ppt/</link>
		<comments>http://www.edery.org/2009/07/my-develop-keynote-ppt/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:19:05 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=1073</guid>
		<description><![CDATA[As promised to attendees of my lecture, here&#8217;s my PPT &#8212; it includes links or citations for all the figures I mentioned (you need to click &#8220;notes on slide&#8221; which appears below the presentation itself to actually see the links/citations.) Unfortunately, my presentation style is light on text and very heavy on chatter, so if [...]]]></description>
			<content:encoded><![CDATA[<p>As promised to attendees of my lecture, <a href="http://www.slideshare.net/gueste76e9a/develop-evolve-keynote">here&#8217;s my PPT</a> &#8212; it includes links or citations for all the figures I mentioned (you need to click &#8220;notes on slide&#8221; which appears below the presentation itself to actually see the links/citations.) </p>
<p>Unfortunately, my presentation style is light on text and very heavy on chatter, so if you didn&#8217;t attend the lecture I&#8217;m afraid this PPT won&#8217;t be very useful for you.  That said, if a video of the lecture is made public I&#8217;ll link to it here for the rest of you!</p>
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		<title>Where Business Meets Game Design</title>
		<link>http://www.edery.org/2009/05/where-business-meets-game-design/</link>
		<comments>http://www.edery.org/2009/05/where-business-meets-game-design/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:56:13 +0000</pubDate>
		<dc:creator>David J Edery</dc:creator>
				<category><![CDATA[Personal Stuff]]></category>

		<guid isPermaLink="false">http://www.edery.org/?p=983</guid>
		<description><![CDATA[I&#8217;m finally done with all the formalities of setting up my new consulting business. I&#8217;d love to tell you that I picked the name &#8220;Fuzbi&#8221; for some profound and/or touching reason, but no. I picked Fuzbi because it was a five-letter, pronounceable, available .com that (to my knowledge) does not mean anything in any common [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right; margin:0 0 8px 14px; width: 240px;" border="0" src="http://www.edery.org/uploaded_images/fuzbilogonormal.gif"/></p>
<p>I&#8217;m finally done with all the formalities of setting up my new consulting business. I&#8217;d love to tell you that I picked the name &#8220;Fuzbi&#8221; for some profound and/or touching reason, but no. I picked Fuzbi because it was a five-letter, pronounceable, available .com that (to my knowledge) does not mean anything in any common language. I&#8217;ve always liked the idea of picking a name that you can invest with your own meaning, like &#8220;Google.&#8221; And Fuzbi <i>sounds</i> fun to me, which is good enough for my purposes.</p>
<p>I owe a big hug to <a href="http://www.lostgarden.com/">Danc</a> for creating the Fuzbi logo. I wasted a good five or six hours making an absolute idiot of myself with Photoshop before Danc rescued me from myself.  :-)</p>
<p>So there you go &#8212; I&#8217;m official. And I&#8217;m already working on a few interesting projects for clients both inside and outside the US, so I&#8217;m feeling sassy to boot! If you might be interested in learning more about my consulting services, or if you&#8217;d just like to hang out and help me celebrate my new business, I&#8217;ll be at E3 on the 2nd and 3rd of June. Just <a href="http://www.edery.org/david-j-edery-bio/">drop me a line</a>!  </p>
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