Category Archives: Platforms

Xbox 360 Launch: Success, Failure, or Something In-Between?

Many have analyzed the Xbox 360 launch, but I’ve yet to see an article that defines Microsoft’s goals and rates the launch according to how much (or how little) it furthered those goals. What is Microsoft actually accomplishing? Here’s my take on the subject, early as it may be.

Regarding criteria for success: the 360 launch can’t be expected to cement any major victories, but Microsoft presumably hoped for a big splash that would set the stage for:

  1. Eventual market dominance among 15 – 35 year olds, preferably resulting in the implosion of either SOE and/or Nintendo. (Of course, Microsoft can hope for dominance outside that age range, but that would happen in spite of Xbox’s marketing campaign, not because of it.)
  2. Better penetration of the Japanese market, in which the original Xbox fared very poorly. (If you doubt that Microsoft cares about this, just read about everything the company has done to improve its chances in Japan this go-around.)
  3. Defense of Microsoft’s stranglehold on home computing. (It always interests me how little this is discussed in the media. Sure, Microsoft is excited about the revenue potential of the video game industry. But it cares much more about computing & digital communications in general. There are a few things keeping Bill Gates up at night; one of them is the thought of consumers neglecting their PC to enjoy email, instant messaging, and web browsing via a Playstation. I suspect that Microsoft would willingly lose money on Xbox for another five years just to prevent this from happening.)

So, has the 360 launch brought Microsoft one step closer to it’s goals? Let’s see:

Win over 15 – 35 year olds: Unclear how much headway Microsoft has made. The 360 was successfully hyped to the target market. Every 360 available in North America was sold the instant it hit the shelves. Unfortunately, not nearly enough 360s hit the shelves! Intentionally or not, Microsoft appears to have delivered too few units, allowing the initial launch hype to wane before a healthy number of gamers got their 360s. Now, some hardcore gamers with limited cash (not to mention avid but less-hardcore gamers) may simply wait for the Playstation 3 to come out. And Microsoft’s decision to offer differently-priced retail packages (core and premium) might have worked brilliantly with a healthy supply of consoles, but it simply managed to piss off the early hardcore crowd that was forced to choose between a core 360 or nothing. You can’t price discriminate with a handful of consoles, I’m afraid. The counterbalance to all this: a shortage is still way better than an over-supply.

Moving along… early-but-persistent defect rumors have not helped perception of the 360, fairly or otherwise. There are also no “must-have” games inciting consumers to drool over the next shipment of 360s, and game diversity remains low in general. A steady drumbeat of new titles is expected, but so far all I’ve heard are the anguished sobs of developers announcing revenue shortfalls for the fiscal year. All in all, I’m not impressed.

Penetrate the Japanese market: Yeaaaah… not so much. Early reports from Japan are disheartening. Just 39 percent of the consoles shipped to stores were sold on opening weekend, and Japanese consumers have, in general, expressed little enthusiasm for the 360. It can’t help that the 360 is nearly the same size as the original Xbox — an undeniable factor in its predecessor’s failure to please the space-conscious Japanese. Note to Microsoft: smooth curves and a paint job won’t turn a hog into a fox.

Defend home computing monopoly: Looking good! The 360 plays very nicely with Windows XP-based PCs and has a great interface. It’s a wireless dream that streams music, displays photos, etc. Xbox Live has been widely praised by fans and critics alike for its accessible interface and interesting early content. Developers are salivating over the possibility of using Live to digitally distribute (and charge for) new content. Communicating with friends via Live is convenient and enjoyable. Of course, Live’s usefulness is entirely dependent on the number of people who buy 360s, but let’s give credit where credit is due. Live rocks, and Microsoft can leverage that to control computing in the living room.

Overall, I give the Xbox 360 launch a C plus, or “slightly better than average”. My desire to bump the score higher (in recognition of the great effort required to launch a console) was tempered by my disappointment that Microsoft chose to shorten the console cycle by a full year, costing game developers millions of dollars in potential profit. Higher-quality games become easier to produce later in the console cycle, as developers gain experience and accumulate useful development tools. It’s a shame to see a cycle end early. I respect why Microsoft did it, but that doesn’t mean I have to like it.

So that’s that. Microsoft did a fair job, but the field remains wide open. Let’s see what Sony and Nintendo do next.

Update (1/22/06): Ever more speculation about likely PS3 delays and shortages. If the rumors prove true, Microsoft’s initial stumbles might mattter significantly less…

Pre-Owned Game Sales Strikes a Nerve

More industry grumbling about the impact of used video game sales by major retailers. UK publishers are making vague threats to “do something about it.”

First, let’s be clear: this problem is not unique to games. Most durable physical products have an after-market; many even have dedicated resellers. Think about used book stores, second-hand furniture outlets, etc. Can you imagine IKEA complaining about the resale of its furniture?

To defend their position, some game industry veterans are claiming two distinctions: 1) games require technical support, which costs money to provide, and, 2) primary retailers in other industries don’t support pre-owned trade (i.e. Barnes and Noble does not sell pre-owned books.)

Both of these defenses fail upon cursory inspection. While PC games may carry a notable tech support burden, console games aren’t quite so troublesome. More to the point, electronic goods (such as stereos and computers) are often resold and carry an arguably greater tech support burden! The consumer electronics industry manages this problem with a nifty little thing called a time-limited warranty.

As for primary retailers supporting pre-owned trade … how about Amazon? You can buy most anything used or new, right from the same page. And how is this even relevant? You think people can’t find used games if they really want to? Is eBay a well-kept secret?

Let’s not forget that one of the primary drivers behind the pre-owned game market is price. Specifically, the high price of new games. What’s a guy with $30 in his pocket to do? Maybe instead of griping, game publishers should consider offering a few more decent, lower-priced games. (It would help expand the game market, too). And if compelling online services that enhance gameplay (and extend the life of the game) are introduced, consumers might never be willing to sell their copy in the first place.

It would be great if all users felt so thankful for games that they were willing to buy them first-hand. I personally make a point of doing so in order to support the game industry. But enough wishful thinking. People feel entitled to buy and sell used goods. If game publishers clamp down on the practice, they risk offending the mass market in the same way that music publishers managed to. “Those who fail to learn from history…”

Rant finished. Some related information: Best Buy started evaluating pre-owned game sales back in September (probably because EB reported over 40% of its profit from the category.) Also, see GamerDad’s I’ll Resell If I Want To. Mark Reins (Epic) wants retailers to share resale profits with developers — and the incentive he’s offering is…? (“It’s better for the industry as a whole” probably won’t impress retailers.)

Revolution: Lower Horsepower, Lower Price, Wider Audience?

IGN reports that the Nintendo Revolution will be “not much more powerful than a [first generation] Xbox”, but instead “small, quiet and affordable.” Also predicted: 128mb of RAM, a fraction of the 512mb found in the Xbox 360. One source also said “It’s like another current generation platform for us. But it’s such a nice controller that it opens up a lot of possibilities.” Contrast all this with speculation on upcoming 360 titles which may fill four DVDs full of high-definition content.

I continue to be impressed with the gambles that Nintendo is willing to make. While everyone else is trying to win the entertainment war via better graphics and/or internet play, Nintendo is betting on more interesting games and a more diverse audience (as well as internet play.) The shrinking Japanese game market may be a primary contributor to Nintendo’s tactics — i.e. “something’s gotta change.” And of course, the PS2’s triumph over the more-powerful Xbox is proof enough that power does not always decide the victor in the console wars.

Silly idea of the day: an advertisement showing a whole family fighting over the Revolution, using their controllers to make stuff happen in real life (games flying through the air, chairs falling over, Dad’s shirt yanking up over his face, etc.) *grin*