My Photo Name:  David Edery

Location:  Kirkland, WA

Manager and Principal of Fuzbi, a consulting firm focused on the business and design of online video games, and research affiliate of the MIT Comparative Media Studies Program.

Full bio & contact info, here.

My book, "Changing the Game"

  Press reviews can be found here.

Calendar

January 2006
M T W T F S S
« Dec   Feb »
 1
2345678
9101112131415
16171819202122
23242526272829
3031  


Add this blog to my Technorati Favorites!

 
 
 
 

January 23, 2006

Questioning Heavy-Handed In-Game Ad Campaigns

Category: Ads-in-Games — David J Edery @ 12:37 am
Since my last post on the recent Subway ad campaign in Counter-Strike, I’ve been trying to think of ways to help non-gamers understand the problem with such heavy-handed marketing tactics. So I’ve designed the following thought experiment. First: check out this screenshot of the Subway campaign (provided by Joystiq):
Two things you can’t help but notice immediately: there are a ton of ads in a single location, and no effort has been made to realistically blend the ads into the surrounding environment. It doesn’t get more blunt than this.

Some marketing professionals would argue that there’s nothing wrong with this campaign. They might say that conscious rejection of the ads will be outweighed by subconscious assimilation of the brand. They might even dismiss conscious rejection entirely. There is some research that supports these assertions, though I don’t know of any study focused on an equally blunt campaign in a AAA game.

Regardless, now check out this image of Disney World that I have heavily photoshopped:

v
Can you imagine how people would feel if, after paying $50 per person, they walked into Disney World (expecting an escape, magic, etc), and they saw this? What if the rides themselves were filled with poorly-placed ads? Can you imagine Subway blanketing the Haunted Mansion in the same way it blanketed Counter-Strike? They’d never do it (and Disney would never permit it).

If you were a visitor to this theoretical Disney World, do you think your conscious frustration with Subway (and Disney) would fade quickly? Speaking only for myself: I’d be irate, and I wouldn’t forget it soon.

There’s an extra level of thoughtfulness that must be employed when advertising in any medium that people particularly care about — and games (like Disney World) are at the top of the heap.

Update (1/24): according to Jennie at Joystiq, the CS screenshot she posted was actually modified. Jennie added that the actual in-game Subway campaign was slightly less “absurd”, but still “badly done for the CS setting”.

5 Comments »

  1. There’s also the concern that in-game environments tend to be more limited than out-of-game environments, especially in multiplayer FPS games where you spend most of your time running around the same areas of a map again. And again. And again.

    The psychological studies which have dealt with the subliminal priming effect suggest that it works because people only have so much energy with which they can resist being influenced, and that they tend to use it to resist the bluntest and most obvious attempts to persuade them. Without even getting into the whole question of consumer ill-will, I think it’s clear that the ad-infested counterstrike level shown above is pretty bloody obvious in its attempts to persuade and influence.

    Comment by Alec Austin — January 23, 2006 @ 4:16 am
  2. I don’t think that’s an in-game screenshot.

    If you look at the Ars Technica article you linked to the other day, they have a very different screenshot.

    Theirs looks much more unobtrusive, and it makes more sense because the ad campaign was for a $2.99 subway special, not Subway in general.

    Your point is made, though. People buy games to get away from the real world.

    Also, BTW, the comments page is completely hosed in FF 1.5, and extremely difficult to use in IE. I apologize for any typos — I can’t see half of this textarea.

    Comment by breath — January 23, 2006 @ 9:16 pm
  3. It’s also possible that Dave’s graphics card can’t handle modern lighting effects…

    Comment by Philip Tan — January 24, 2006 @ 4:06 am
  4. Oops, it’s from Joystiq. Oh well…

    Comment by Philip Tan — January 24, 2006 @ 4:08 am
  5. Yup — looks like the guys at Joystiq did a bit of photoshopping of their own, but didn’t say so in their post. I got in touch with someone who said the screenshot is “similar” to what appeared in the game. I’ll have to track down more shots.

    Comment by David J Edery — January 24, 2006 @ 10:16 am

Comments RSS

Leave a comment

Powered by WP Hashcash

RSS Feed  |  Powered by: WordPress  |  Theme based on template: ADMIN-BG

Creative Commons License     This work is licensed under a Creative Commons Sampling 1.0 License.