Bio: Manager and Principal of Fuzbi, a consulting firm focused on the business and design of online video games, and research affiliate of the MIT Comparative Media Studies Program.
Prediction: India’s online games market to top $200M by 2010. IMO, it’ll be a billion not too many years thereafter.
MMOGCharts has updated its subscriber census data for many of the MMOGs on the market (the data is a few months old, but still interesting.)
Neat videos of Bodypad, a product that tracks the movement of your arms and legs and enables you to play fighting games with your entire body.
Not many WoW players who reach level 60 are actually taking frequent advantage of end-game raid content. Should developers de-prioritize (but not eliminate) that kind of content, or would any reduction demotivate a small but influential segment of the community?