Daily Archives: June 26, 2006

Interview with Bing Gordon (EA)

Bing Gordon is the Chief Creative Officer of Electronic Arts, as well as a member of the faculty for USC’s Interactive Media Division. He’s also one of the smartest guys around (not to mention famously outspoken), which is why I wanted to email-interview him for my blog. Here’s what came of it:

Controversy over the rising number of game design programs in the US has heated up. Some people claim that academics can’t (or won’t) teach useful skills to aspiring designers. Some claim that, beyond technical training, only commercial project experience is truly useful. How do you feel about this, and what do you think academic institutions should be focusing on?

From first-hand experience, I can say that the best university programs are graduating the best entry-level game-makers. Period. The advantage students have is that they can work on many smaller projects, with teachers as advisers, and they can polish their team and cross-functional skills.

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