User-Generated Content: The List
I love the fact that thanks to organizations like Valve, Maxis, and Bioware, user-generated content is attracting tremendous attention from industry and media alike. Still, coverage typically revolves around a single point of interest, i.e. “UGC makes games more interesting” or “UGC can help drive sales.” So I thought I’d compile a (by no means exhaustive) list of the good business-y things about UGC in the context of games:
The list could have gotten much bigger, but I think most interesting points can be subsumed within these larger buckets. (For example, “makes games better” goes into #1, 2, and 4). That said, let me know if I missed anything major! PS. When the debate over the term user-generated content finally ends, can someone let me know which feel-good phrase wins out? I no longer have the patience to follow along. ;) PPS. There was a great (non-game-specific) article in the NYTimes yesterday about how UGC is revolutionizing consumer products like clothing, soda, etc. |





Wow, exhaustive series of links. Incidentally, your first link in the third bullet point has an extra br tag at the end of the URL.
Comment by breath — June 19, 2006 @ 7:34 pmWhoops — thanks for the catch.
Comment by David J Edery — June 20, 2006 @ 1:04 amgr8 info…as exapmple 1 take us to wikipedia Aurora toolkit, where i can get that. Like If i would like edit..
Comment by ashish — February 1, 2007 @ 5:02 am