SIGGRAPH Video Game Symposium
SIGGRAPH 2006 started in Boston this weekend, and happily, it includes a full two days of game-centric content. Unfortunately, I’ve had to miss most of it for a variety of personal reasons. However, I did manage to catch two good sessions, plus a game of Guitar Hero 2. :-) The subject of the first session was Cloud, a game developed by students at USC and released to much applause in 2005. For those of you who haven’t seen it yet, Cloud is intended to evoke childhood dreams of flight. It also differs from most games in that you can’t lose or even feel like you’re losing (there are no points, countdown timers, etc). You play until you win. This is mostly old news, but the session revealed a few things that I found interesting: |

Ever since I saw the movie Ghost (how many years ago was that?) I’ve been idly musing about a game in which the player must avoid death’s agents. It goes something like this: at the start of the game, your character (along with several other people) has just died in a mysterious accident. Your ghost is standing over your body, in much the way that ghosts are frequently portrayed as doing so in popular film.









