In Defense of Episodic Content, Again
Last week, the ever-outspoken Mark Rein (VP, Epic Games) publicly attacked the viability of episodic gaming. His arguments, while somewhat emotional, were nevertheless a bit different from those I’ve heard in the past, which leads me to write yet another defense of this emerging business model. The first of Rein’s arguments: Customers are supposed to buy half a game for $20, then wait six months for an episode? When I put a game down, I want to try a new one. Episodic games that offer faster turnaround will inevitably be using a lot of recycled content, walking through the same environments and shooting the same enemies with the same weapons. |





