Monthly Archives: April 2007

Email Outage

Fun times with technology. If you sent an email to my personal address (or via this blog) from 2am to 9am (PST) today, I may not have received it. Spammers the world over will despair at this news, I’m sure.

Ken Kutaragi, CEO of SCEI and “Father of the Playstation,” has apparently been forced out. On a more positive note, Sony announced the new PlayStation Eye camera, along with a very cool-sounding card game (by Hasbro) which will take advantage … Continue reading

I highly recommend that anyone interested in digital distribution (and/or the long tail) read this NYTimes article, “Is Justin Timberlake a Product of Cumulative Advantage?” Quick summary: researchers at Columbia University have found that social influence systems (i.e. portals built … Continue reading

Haloid

I stumbled onto an interesting mashup of Halo and Metroid (plus a little Matrix) via Penny Arcade. But the mashup itself, while impressive, didn’t inspire me to write this post. What caught my eye was the commentary on the mashup by its creator, Monty. Let me quote the relevant portion:

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Virgin Radio (UK) is streaming music to PS3 and Wii consoles via a Flash applet that can be accessed via the console web browsers. The Chinese government has formalized rules around “anti-addiction” restrictions in MMOGs. Playtime of more than three … Continue reading

Don’t Step On My Long Tail

Digital distribution and eCommerce are at the heart of what I do for a living. And nowhere is the Long Tail more at home than at the junction point of digital distribution and eCommerce. Someday, when greater volumes of content are featured on XBLA, it should turn into a perfect Long Tail paradise, right?

Well, that’s what I’m hoping for. But there are a few potential issues that muddy the waters. Some of them are issues facing all community-centric online systems. Some of them are specific to video game services. I’ll give you a couple of examples, and hopefully you can give me some ideas in return!

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EMI Group will soon sell all its music (minus the Beatles catalog) through iTunes with no DRM whatsoever. Nice article by Damion Schubert about “casual” vs. “hardcore” gamers. A useful read for both designers and marketers. I agree with much … Continue reading

Celebrity

A hot topic among game designers today is: should designers aspire to celebrity (of the kind possessed by famous movie directors and producers) and if so, how? Raph Koster frequently talks about this, and I believe his rationale is fairly solid. But Raph, who does a good job of reaching out to the community (via his book, press interviews, conferences, and blog), is still completely unknown to the vast majority of human beings who regularly play video games (much less humanity in general.) For that matter, even our most beloved industry icons (like Miyamoto) are basically unknown outside the enthusiast market.

Since I singled out Raph, I should note that he doesn’t always talk about individual celebrity. His use of the term seems to extend to corporate brands (i.e. what Rockstar aspires to in every regard, from their name to their products.) But it’s hard to turn a corporate brand into anything even remotely resembling a mega-celebrity brand (i.e. Steven Spielberg). Across all entertainment industries, there are few examples to aspire to.

So if a celebrity-level corporate brand is generally out of reach, and some of our most outspoken and engaged/engaging game designers are still unknown outside hardcore circles, what can be done to harness the celebrity power that designers and companies crave?

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