Tell Me What You Want to Hear

GDC 2008 has sounded the call for lecture & panel submissions. (So has GDC Lyon, taking place this December.) I was thinking about what to propose (and struggling, given the wide range of topics I find interesting), when it occurred to me that I could simply ask all of you!

Please let me know if there’s any specific subject that you’d like to hear me tackle in lecture or panel format at the GDCs. I promise to turn the suggestions that I’m most capable of addressing into submissions (then it’s up to the GDC advisory committee, of course.) The only caveat: GDC doesn’t like proposals that seem to promote a platform or product, so while proposals that draw on my knowledge of XBLA may be appropriate, panels that are entirely specific to XBLA probably will not be accepted. That said, hit me with your best shots.

How’s that for applying a crowd-centric philosophy to everyday life? :-)

17 Responses to Tell Me What You Want to Hear

  1. Fostering innovative gameplay/forms in XBLA Titles. Speak from your experience and what you’d like to see.

    Would love to know how you think we could get more women in games, specifically XBLA titles. I’ve always considered that to be the tipping point.

  2. How about a digital distribution discussion? You could have Gastronaut’s Don Wurster (Small Arms), The Behemoth’s John Baez (Alien Hominid), and a few others including yourself talk about the challenges and pitfalls of developing games for success through digital distribution.

    Or you could do a lecture/tutorial on the XBLA production cycle, an inside look at how a fictional startup developer progresses through the pipeline.

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