Monthly Archives: March 2009

The Importance of Long-Lead PR

One argument I made during my lecture at GDC this year (video of a nearly identical lecture available here) was that downloadable game developers and publishers need to start putting much more energy into marketing and PR way earlier in the development cycle of their games. I was talking about XBLA, PSN and Wiiware, but you could apply this to any video game ecosystem, really. As I was catching up with developers and publishers over the course of last week, this issue came up over and over again (i.e. they were on the verge of launching a game that hadn’t been promoted in any significant way) so I thought it worth writing about.

I have no way to incontrovertibly prove that I’m right about the importance of long-lead PR, but I believe that plenty of public information is available to back up my assertion. For example, the large majority of really big, known hits on XBLA: Braid, Castle Crashers, Worms, both Street Fighter games, etc, are games that were revealed to the public well over a year before they were launched (well over two years, in the case of some games.) They were covered by the press and discussed on active consumer forums repeatedly before their release. Very few big hits were announced in just the few months (or worse yet, weeks) leading up to the game’s release, with a couple of notable exceptions that Microsoft put some big PR and marketing muscle behind and/or were released back in the “golden days” of XBLA (when every game was doing quite well.) More importantly, some very good XBLA games that received absolutely zero advance promotion have failed to meet their developers’ expectations.

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Interesting stats on where online play is happening. The PC attracts 87% of online game players (no surprise.) The Xbox 360 grabs second place, with 50%. The Wii comes in 3rd at 29%, and the PS3 brings up the rear … Continue reading

Interesting Gamasutra article discussing ways to maximize your revenue as a flash game developer. Raph reports on an absolutely wonderful story out of Eve Online. Quick summary: Eve has been dominated by a huge player alliance for a while now. … Continue reading

Potty Humor

Today was interesting. I was scheduled to fly to Amsterdam via Detroit at 12:45pm. I woke myself at 4am in hopes that doing so might enable me to fall asleep on the plane at the equivalent of bedtime in Amsterdam. (That plus Ambien, anyway.) I arrived at Seatac only to discover that my flight to Detroit was delayed. I spent the next 45 minutes frantically trying to convince Northwest/KLM personnel to put me on a direct flight that happens to be leaving at the same time, and get seated on the flight at the last possible moment (and only because some poor family got kicked off the plane for lacking the proper documentation.) Exhaustion plus a heavy dose of Ambien failed to have the desired effect and I slept for two hours at most.

After a very brief respite at the airport in Amsterdam, I boarded a train for Brussels. On the train I found myself seated next to two very nice gentlemen who ordered quite a lot of wine and absolutely refused *not* to share it. So I arrived in Brussels horribly jetlagged and tipsy to boot (please bear this in mind for the remainder of the story.) In addition, I needed to pee like a racehorse. Thus began the following scenario:

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