Interesting stats on where online play is happening. The PC attracts 87% of online game players (no surprise.) The Xbox 360 grabs second place, with 50%. The Wii comes in 3rd at 29%, and the PS3 brings up the rear with 20%. Seems like a repudiation of critics who claimed that Xbox would never get away with charging for LIVE Gold.
Wii Fit has sold 6m units in the US; more than Halo 3. Especially impressive when you consider that Wii Fit is significantly more expensive, has been on the market for less time, and had less brand equity to lean on (unless you count the generally positive glow around all Nintendo 1st party titles!)
Apple has sold over 30m iPhone and iPod Touch products, and its App Store is home to over 6k games. More interestingly, with the upcoming v3.0 of the iPhone OS, iPhone games will now support DLC and microtransactions, as well as peer-to-peer wireless play (via bluetooth). There’s other new social/multiplayer functionality in there too, like support for in-game chat. The shine just won’t come off this Apple! (I know, horrible pun. Sorry, I couldn’t resist.)
There’s more to life than games:
Ever since I realized that the NYT Online was no longer hiding the fantastic writing of Nicholas Kristof behind an ill-conceived subscription model, I’ve been drinking up his articles with great pleasure. Check out this article highlighting the debate between traditionalists and those who argue that “the aid world is stunted because groups are discouraged from using such standard business tools as advertising, risk-taking, competitive salaries and profits to lure capital.” Another article worth reading, on the subject of the increasing polarization of the US population: “When we go online… we select the kind of news and opinions that we care most about… there’s pretty good evidence that we generally don’t truly want good information, but rather information that confirms our prejudices… High school dropouts had the most diverse group of discussion-mates, while college graduates managed to shelter themselves from uncomfortable perspectives.”
Advice from Seth Godin on how to apportion equity when starting a new company: “today, your partner’s share is worth 50% and yours is worth 50%… a year from now, that number can’t possibly be right. You may have acquired six more pieces of software, raised millions, traveled the world, closed sales and sold the company. Wow. Or, you may have done absolutely nothing. So, my best advice is to say, Today, right now, your contribution is worth 5% of the company and my creation of the company is worth 5%. The other 90% is based on what each of us does over the next 18 months.”
Another XKCD comic that I can identify with. In fact, I’ve had this dream several times over the past decade. I thought it was just me!