Monthly Archives: June 2009

Check out ARhrrrr, an augmented reality mobile phone game prototype that takes a real-world map and uses a mobile phone’s camera to bring it to life — pardon the pun — with zombies. Sony has revealed that it is increasing … Continue reading

Mending Broken Promises

The Wii is a funny thing. When it comes up in conversation, half the time I find myself arguing with people who claim it’s just a fad. The other half the time, I’m arguing with people who seem to think that Nintendo is beyond reproach or that anyone who criticizes the Wii simply can’t see past their own hardcore biases.

I think the fundamental issue at play is far more subtle than “the Wii is a fad” vs. “hardcore gamers don’t get it.” You can’t rationally argue against Nintendo’s success at this point… too many units of the Wii and games like Wii Fit have been sold to call this a fad. And you can’t deny that the Wii was a strategically brilliant move on Nintendo’s part. At the same time, it’s troubling to see how many people — casual OR hardcore — are allowing their Wii to collect dust. Why is that the case?

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A couple weeks ago Facebook launched “Pay with Facebook” — functionality that enables users to make purchases within 3rd party applications using credit cards or, of course, Facebook credits. Yet another move that makes Facebook’s 200m+ users that much more … Continue reading

Motion Plus Plus

Maybe I’m turning into an old fart, but E3 really didn’t do it for me this year. The show remains utterly console-centric, despite the many exciting recent developments in non-console game ecosystems. The games on the floor, with a few notable exceptions, felt like more of the same (“look, another racing game with realistic graphics!”) At least the new Splinter Cell and DJ Hero both managed to intrigue me. And for those of you who haven’t seen it, check out the Natal teaser video. I thought it was impressive (and I’m particularly excited about the prospect of never having to sign into LIVE again thanks to facial recognition, as well as not needing to touch a controller to fire up Netflix on my 360.)

Regarding the PS3′s motion controller vs the 360′s Natal vs Wii Motion Plus…

I believe that the PS3′s controller is irrelevant because it fails to meaningfully innovate above and beyond Wii Motion Plus. By the time it hits the market, millions of existing Wii owners will have already purchased Wii Sports Resort and/or Tiger Woods PGA Tour. Millions more consumers will have purchased new Wiis with Motion Plus in the box. No one will purchase an already-too-expensive PS3 because its (extra) motion controller is supposedly a bit more accurate than Motion Plus. And if Sony doesn’t announce a big price cut on the PS3 by this holiday, all of this is irrelevant, because the PS3 will be D-E-A-D. (Note: I also still believe that it will take more than a $100 cut to really turn things around for the PS3, but who knows when Sony will be able to manage anything more than $100.)

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