Articles of Interest
Foreign game companies have been prohibited from investing in Chinese game operators as sole owners, joint venture partners or cooperative partners. The U.S. virtual goods market is estimated to exceed $1B in 2009, more than doubling from 2008. Yet another prominent iPhone developer has spoken up about piracy; this time, it’s Ngmoco complaining about 50%-90% piracy rates in the first week a game is released. As I’ve said myself, Ngmoco now speculates that free (presumably cross-platform) games supported by microtransactions may be the best way for established developers to succeed on the iPhone. The latter was only permitted by Apple very recently. Kudos to the IGDA for doing something unambiguously helpful and positive for its members: providing access to group health insurance. Retailer Game Crazy shares that, for those between the ages of 10 and 19, the four most desired games this holiday are: Guitar Hero 5 (48%), Wii Sports Resort (44%), New Super Mario Bros Wii (41%) and Mario & Sonic at the Olympic Winter Games (33%). Looks like rumors of the Wii’s death are greatly exaggerated… Apple grew its PC market share to a 15-year high last quarter; macs made up somewhere between 8.8% and 9.4% of PC shipments. iPhone sales climbed 7% to a record 7.4m. Nabeel Hyatt suggests that for social games, the ratio of “daily active users” to “monthly active users” (DAU/MAU) is often sufficient to predict the success of a game (higher is better.) In other words, and unsurprisingly, games that keep players coming back frequently tend to grow bigger. Interesting anecdote about indie developer Unknown Worlds Entertainment, which has directly pre-sold $220k units-worth of its game to consumers (vs $500k raised via investors.) More interestingly, Unknown Worlds offers a $20 standard version, and a $40 version with nothing more than cosmetic in-game additions, but 95% of preorders have been for the $40 version. If you’re loyal enough to pre-order, it seems that you’re loyal enough to pay double (as long as you’re offered something small in return.) For those who appreciated my recent post on Lucidity, check out this useful Gamasutra article which broadly address the subject of how to make games less unforgiving and frustrating. A Chinese developer’s perspective on success in the F2P space. Lots of interesting, blunt quotes in there:
There’s more to life than games: In New York City, it takes years of legal maneuvering and costs nearly half a million dollars to dismiss a teacher for incompetence. Consequently, out of the city’s 80,000 teachers, only two have been dismissed in the past couple years. That’s 0.0025% of the total. Research shows that praising children for their intelligence can make them less likely to persist in the face of challenges, while praising children for their effort has the opposite effect. Advertising via the common fly. Whoever came up with this is incredibly creative and incredibly bizarre. :-) |

I have been actively maintaining this blog for four years, as of today. There are very few things that I have remained actively committed to for such a length of time… my lovely wife, my garden, and of course, games. So it feels like a real milestone to me!
Anyway, I just wanted to take the opportunity to say thank you for reading along. Whether you started recently or in the distant past, your interest in this blog means a lot to me. And to those who have taken the time to comment on posts or send me private notes, an especially big thank you. I had always hoped this blog would evolve into a dialogue, but I’ve learned more from you all than I could have imagined way back in 2005. I’ve truly appreciated your words of support when you’ve liked what I’ve written, and (especially!) your counter-arguments when you’ve disagreed with my opinions.
It’s funny to look back on my oldest posts… this was a very different blog back when. Oh, and I’m still waiting for someone to make an RPG that I enjoy as much as Planescape: Torment, dammit. :-)








