Articles of Interest
Zynga has raised an additional $180m in funding from Digital Sky Technologies (DST), the same group that put $200m in Facebook. Ubisoft is developing almost double the games for Natal as for Sony’s motion wand — 10 vs. 4 to 5. Interesting vote of confidence in Natal, or just a vote of confidence in the Xbox, in general? Some interesting observations about things that annoy consumers in microtransaction-supported games, and possible solutions. One example: “I find it kind of annoying that when you rent items it is in real time, not in-game. So if you rent an item for a week and then only play twice a week then you only have the item for four or eight hours.” Solution: a durability system could give the player a sense of controlling his investment, since the inevitable deterioration of the item is the player’s responsibility rather than an arbitrary game rule. According to a recent study of the US gaming market, mobile phones account for 3% of total games spending, traditional PC games account for 20%, consoles for 57%, MMOs for 9%, and game portals for 11%. European consumers, on average, spend less on portals & MMOs and more on traditional PC gaming. November console game sales: 37% of sales were for the Xbox 360, 29% for the Wii and 19% for the PS3. Xbox is up from just 28% in 2008. All of that growth can apparently be credited to Call of Duty. As expected, many Facebook users are initially responding with wariness or outright hostility to developer requests for their email address. (For those that haven’t heard: Facebook applications will no longer be able to send notifications to users, per a recent change in the platform’s policy.) This was well-put: “Much like any other web app developer, Facebook app developers are going to have to really engage and earn the trust of their users in order to get a significant number of user emails.” There’s more to life than games: Henry Mintzberg on executive bonuses: “The problem isn’t that they are poorly designed. The problem is that they exist.” Amen! |

Observation #3: A polished game stands out from the crowd.
Some of the games that I played could really have used a few additional rounds of playtesting and design iteration before they were submitted to the IGF. The developers of those games would probably have been better off holding back their games until next year’s competition.
I know this can be tough to swallow. Perhaps you’ve worked long and hard on your game, and you really want some recognition for your effort. You might be counting on that recognition to help boost your marketing or business development efforts. I can imagine many an indie developer thinking, “My game isn’t perfect, but it shows a hint of something great, so I’m going for it!” And to be clear, that’s a fine attitude — if you wait until your game is “perfect,” you’ll probably never finish it! But unfortunately, some developers jump the gun and submit their games before they are truly fun, much less “perfect.”
If you’re creating a new gameplay mechanic (or an interesting twist on an old mechanic), make sure that you have implemented at least one very polished, very entertaining instance of that mechanic. A single, excellent level is better than five mediocre levels, in my opinion. Per observation #2, other developers are making me trudge through hours of tedious gameplay, so I’m going to be especially appreciative of a developer who wows me with ten short minutes of brilliance.
Of course, “very polished” doesn’t necessarily mean “short and sweet.” But many independent developers don’t have the time or resources to produce several hours of very polished gameplay, so all I’m saying is that if you can’t, you might as well err on the side of short and sweet. I’m fairly certain that you’ll be better off!
PS. Don’t forget to frequently playtest your game on other people. It doesn’t take long to lose your sense of perspective when immersed in a project; a pair of fresh eyes will significantly increase your odds of ultimately developing a polished gameplay experience. Also, for an example of a relatively simple indie game that is extremely polished, check out geoDefense (or its sequel, geoDefense Swarm) on the iPhone.





