Articles of Interest
Turbine’s D&D Online is generating 500% more revenue since adopting a complementary free-to-play model. Interestingly, the revenue spike is driven in part by a doubling of paying subscribers — a nice demonstration of how blended revenue models for online games can be particularly profitable. Facebook will be taking a 30% cut from developers who use its Credits virtual currency, claiming that “early testing has shown that users paying with Facebook Credits are significantly more likely to complete a purchase than the average Facebook user.” 30% is an unsurprising percentage for Facebook to begin with because the bar has been set there by so many other digital platforms; most developers are unlikely to object as a result. I, on the other hand, would rather not forsake 30% of my revenue if I don’t have to (but then, I wouldn’t be surprised if Facebook eventually forces everyone’s hand by proactively merchandising titles that use Credits…) Apple has banned thousands of apps containing adult content from the App Store without warning. With each passing day, this platform feels more like the “worst of both worlds” — i.e., all the disadvantages of an open platform (like too much competition, piracy, etc) and all the disadvantages of many closed platforms (remorseless management, poor merchandising, etc.) The emergence of successful F2P games in the App Store may be exciting, but it strikes me as a silver lining. Wiiware reportedly generated $59m in 2009 (30% growth of 2008)… which doesn’t make me much more excited about the platform. Note that only one original WiiWare game apparently earned more than $2m in revenue in 2009, and that’s the incomparable World of Goo. And the next runner up may actually be well below $2m — it isn’t clear from the report. Nice Gamasutra editorial on crunch. I liked this line: “In film and television, if an early treatment was suddenly plunged into full production, it would be considered a catastrophic failure of the development process. In the game industry, when a fledgling creative vision is suddenly staffed with talent, it’s considered ensuring success. This is a fundamental fallacy in our thinking.” I agree with the author on vertical slices: nice risk management in theory, but in practice an amazingly fun but crude-looking prototype is more valuable. Offerpal and Amazon (via Mechanical Turk) have joined forces to essentially turn every single F2P game into a crowdsourcing game. There’s more to life than games: Brilliant satire: if the practice of journalism were like the practice of medicine in the United States |

Regarding the iPad:
- Common complaints about the device include: no Flash support, the screen’s “boxy” 4:3 aspect ratio, no user-facing camera (present even in cheap netbooks), and no multitasking. It is, in the words of many, “a big iPod Touch.”
- RE: Kindle vs. iPad, a succinct argument by Paid Content: “Total cost of owning an iPad (assuming a $30 monthly data plan and 3 yr product life) is roughly 6x-7x the cost of a Kindle 2 (priced at $269 and likely going lower). Also, with an E-Ink screen, smaller form factor, lower weight, and better battery life, the Kindle may appeal more to serious book readers.” [I'll add: these are solid arguments, but it's worth mentioning that until we know the average price of apps in the Kindle App store, it's very hard to estimate the "total cost" of ownership for a future Kindle owner.]
- Penny Arcade elegantly captures the average enthusiast’s reaction to the iPad
- Bottom line: I’d never bet against Apple, but that doesn’t mean I’d necessarily bet *on* Apple in this particular case. The prospects for v1 of the iPad are questionable enough (and the app store crowded enough) that I’m inclined to wait and see how things shape up post-launch. The Kindle App Store, on the other hand, intrigues me. There are supposedly a few million Kindle v2’s out there, and the App Store shouldn’t feel crowded at launch. The audience for the Kindle is older but generally tech-savvy. Seems like a nice potential opportunity for small, agile indies.
Wal-Mart and Best Buy have ended the sale of used games in their stores, forcing E-Play (the kiosk startup they were partnered with) to shut down.
A former Microsoft VP wrote an op-ed for the New York Times which slammed the company for fostering an organizational culture that actively thwarts innovation. His complaints mostly pointed to intense and destructive internal politics. IMO, the same complaint can be leveled against *most* large companies, so it’s unclear how much there is to blame here. That said, I have to admit that the politicking (plus strategic indecision) at MS really could be dizzying… especially when it resulted — as it frequently did — in major reorganizations! Three to four reorgs *a year* were not uncommon in my experience.
A large research study found that managers generally believe “recognition for good work” is the most important driver of positive morale and motivation for knowledge workers. The same managers considered “making progress in their jobs” to be the *least* important driver of morale and motivation. But when knowledge workers themselves were studied, the researchers determined that making progress was, in fact, the *most* important driver of morale! This won’t come as much of a surprise to anyone who has worked on a game that was ultimately canceled, or on a project that was undone by corporate politics (see the previous note on MS for added irony.)
As noted in my previous AoI, DS title sales appear to be softening. Michael Pachter is blaming it on piracy in Europe and cannibalization by iPod Touch games. How about rising consumer apathy towards the platform? I’ve used my DS just once in the past year, to play Scribblenauts.
There’s more to life than games:
Kristof on eastern Congo: “Sometimes I wish eastern Congo could suffer an earthquake or a tsunami, so that it might finally get the attention it needs. The barbaric civil war being waged here is the most lethal conflict since World War II and has claimed at least 30 times as many lives as the Haiti earthquake…. Human Rights Watch estimates that for every Hutu fighter sent back to Rwanda last year, at least seven women were raped and 900 people forced to flee for their lives.”
BoingBoing shows how incredibly adept criminals have become at using “skimmers” to steal ATM card information and rob banking customers. “The U.S. Secret Service estimates that annual losses from ATM fraud totaled about $1 billion in 2008, or about $350,000 each day. Card skimming, where the fraudster affixes a bogus card reader on top of the real reader, accounts for more than 80 percent of ATM fraud.”




