Articles of Interest
Check out ARhrrrr, an augmented reality mobile phone game prototype that takes a real-world map and uses a mobile phone’s camera to bring it to life — pardon the pun — with zombies. Sony has revealed that it is increasing the retailers’ margin on the PSP Go (relative to the old PSP.) This is an unsurprising response to the Go’s digital-only game distribution model. Eventually, all consoles will transition to a state in which the majority (if not all) content is distributed digitally, at which time their manufacturers will also need to give retailers a more generous cut of hardware revenue. Gamasutra has posted its regular monthly estimate of XBLA sales for May 2009. I’ll have to write a longer post about the fate of episodic content on XBLA, PSN and Wiiware, but here’s a sneak peak: I’m very skeptical in the absence of system improvements that enable consumers to purchase a “season” at a substantial discount to the aggregate episode cost. And even then, I think that episodic content on the console will really struggle until one of the console makers and/or a big publisher (preferably both) decides to promote an episodic franchise in a really big way. By, for example, meaningfully integrating it with a TV show currently on the air. That’s probably not something that will happen anytime soon, given the current economics of the XBLA, PSN and Wiiware. Warning: very long but good article describing the development and distribution of a mobile app for Blackberry. A nice break from articles about the iPhone… Ravi has posted a nice article about virtual gifting, what drives it, and why it’s good business. Interesting quote: “HOT or NOT pioneered virtual gifting in the dating industry by letting users send virtual roses ranging from $2 to $10 to prospective dates. In an outcome that turns traditional economic theory on its ear, the $10 virtual roses have been the most popular because they send the clearest signal to the recipient…” There’s more to life than games: Well written article about some of the most common problems with business plans. A summary of Cialdini’s Yes! 50 Scientifically Proven Ways to Be Persuasive. For those of you following the events in Iran as avidly as I am, here’s a twitter feed (generated by one of the protestors, and written primarily in English) that is widely followed and is a remarkable, gripping, and anxiety-inducing view into what is happening in Iran right now. |

A couple weeks ago Facebook launched “Pay with Facebook” — functionality that enables users to make purchases within 3rd party applications using credit cards or, of course, Facebook credits. Yet another move that makes Facebook’s 200m+ users that much more appealing to game designers.
NPD estimates that 18% of LIVE Gold members download content regularly. 10% of PS3/PSN users regularly download content. These stats are interesting, but largely incomplete as they leave out LIVE Silver users (though it’s clear they download less content than Gold users) and refer to downloads in total as opposed to free and paid downloads; I’d also like to have seen a definition of “regularly.” So, the only real takeaway here is that digital content consumption on the console is taking longer to really take off than many critics of retailers would like. (Bear in mind that many console buyers never connect their consoles, so those 18% and 10% figures are even worse than they sound.) NPD also reported that 56% of digital game sales came from just three channels between July and December 2008: Steam, Bigfishgames and RealArcade.
Xbox LIVE Marketplace is finally instituting a user rating system sometime this summer! Assuming it’s well implemented, this should have a meaningful impact on Marketplace, especially Community Games (or whatever they’re calling it now; “Indie Games” I believe.) Of course, if required free trials weren’t already enough to throw publishers off their game, required trials combined with user ratings will really throw them for a loop. You can’t just sell a pretty box with a recognizable name anymore.
A very useful reminder for PS3 skeptics like me: Sony has been named the top consumer technology brand by teenagers worldwide, ahead of Apple and Nintendo (!) according to the Global Habbo Youth Survey, which polled 112k teens from over 30 countries. PlayStation was also named the number one console brand, even after all of Sony’s recent missteps. Now if only Sony could get around to selling the PS3 at a price teenagers can afford…
The Sims 3 exceeded 1.4m units sold in its first week on shelves. Advertisers take note: this is the start (not the end) of a great opportunity for downloadable and expansion-based product placements. See just one example from The Sims 2 era.
Scott Foe’s clever Reset Generation is now freely available on Kongregate, where it serves as an advertisement for Nokia. Check it out if you’ve never had the chance to before.
There’s more to life than games:
A robotics research group has created a prototype that was able to open and pass through 10 doors and plug itself into 10 standard wall sockets in less than an hour. Turns out this is a relatively significant milestone. My favorite quote from the article: “Now they can escape and fend for themselves.”




