Category Archives: Articles of Interest

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I’ve decided to stop posting “articles of interest” and start simply making better use of the content sharing features in Google Reader. GR converts my shared items into a feed, so you don’t need to be using GR to access … Continue reading

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Turbine’s D&D Online is generating 500% more revenue since adopting a complementary free-to-play model. Interestingly, the revenue spike is driven in part by a doubling of paying subscribers — a nice demonstration of how blended revenue models for online games … Continue reading

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Regarding the iPad: Common complaints about the device include: no Flash support, the screen’s “boxy” 4:3 aspect ratio, no user-facing camera (present even in cheap netbooks), and no multitasking. It is, in the words of many, “a big iPod Touch.” … Continue reading

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Might as well post this tonight; I’m sure the Apple tablet is going to demand a whole post of its own. (An illicit?) review of OnLive’s beta service. Summary: as rumored, the service works OK for games that aren’t “too … Continue reading

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An in-depth look at the reasons Duke Nukem Forever never shipped. This is one of the better articles I’ve read in Wired. I appreciate time/date and season-specific functionality in games, such as the Christmas-linked “Pure White” mode in Demon’s Souls. … Continue reading

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Zynga has raised an additional $180m in funding from Digital Sky Technologies (DST), the same group that put $200m in Facebook. Ubisoft is developing almost double the games for Natal as for Sony’s motion wand — 10 vs. 4 to … Continue reading

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Inside Social Games estimates that offers are generating 30% of social game revenues in 2009 in the US. Gameloft is de-emphasizing Android development. Their rationale: “We are selling 400 times more games on iPhone than on Android.” While its well … Continue reading

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Nintendo finally acknowledges the possibility that demos “might” help stimulate Wiiware sales; now if they just fix their most basic merchandising and UI issues, they’ll… still be way behind the 360 in the downloadable arena. But on the positive front, … Continue reading

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Foreign game companies have been prohibited from investing in Chinese game operators as sole owners, joint venture partners or cooperative partners. The U.S. virtual goods market is estimated to exceed $1B in 2009, more than doubling from 2008. For comparison, … Continue reading

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I’ve just returned from a lovely three week trip to Australia, thus the downtime for Game Tycoon. Melbourne has earned my vote for “nicest botanical garden” and Sydney for “best large-animal aquarium exhibit,” while Cairns nets “loveliest man-made pseudo-lagoon.” :-) … Continue reading