Category Archives: Articles of Interest

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Interesting stats on where online play is happening. The PC attracts 87% of online game players (no surprise.) The Xbox 360 grabs second place, with 50%. The Wii comes in 3rd at 29%, and the PS3 brings up the rear … Continue reading

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Interesting Gamasutra article discussing ways to maximize your revenue as a flash game developer. Raph reports on an absolutely wonderful story out of Eve Online. Quick summary: Eve has been dominated by a huge player alliance for a while now. … Continue reading

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Advice from Seth Godin: Call your customers. Or write to them. “I know that times might be tough for you. Is there anything I can do to pitch in and help?” Perhaps more practical for some companies than others, but … Continue reading

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Nintendo is working with The National Association for Music Education to put Wii Music into schools in 51 US cities. The goal: to help children with rhythm, song structure, etc. Good, if brief, list of common mechanics that tend to … Continue reading

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EA will begin distributing via Steam, despite having its own digital game delivery platform (EA Store). The RIAA has abandoned its policy of suing individual users for sharing copyrighted songs and instead will “work with Internet service providers to cut … Continue reading

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It’s been clear for a while that the iPhone and iPod Touch are evolving into competitive video game platforms, but the announcement of a new Metal Gear Solid for these devices really seems to underscore the point. Look for it … Continue reading

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Via Kotaku, “Only 20% of games that begin production will ever finish. Of those 20% that are finished and released to the market, only 20% of them will ever realize a significant profit.” I’d be surprised if these stats were … Continue reading

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Fun presentation about innovation and games. A part of it reminded me of my favorite PC game, Planescape Torment, which came about when the designer, Chris Avellone, asked himself what typical RPG conventions could be turned on their head? (I.e. … Continue reading

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If you’ve ever been curious about the Xbox and G4W certification process (what it entails and why it matters), the XNA team has published a detailed article on the subject via Gamasutra. Interesting article that explores the flaws inherent to … Continue reading

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Seth Godin posts his Nine steps to Powerpoint magic. A worthwhile read if you’re like me and can’t help but pack tons of text into your presentations… Changing the Game appeared in the Financial Times (print and online). And speaking … Continue reading