Wii Fit - 1st Day’s Take
Given my work at MIT on Cyclescore (a platform that fused original games with stationary cycling), you can imagine my excitement over Wii Fit. The Wii + Brain Age-style game design seems like a match made in heaven. Having now played Wii Fit, I think I can say with confidence that it absolutely will be a match made in heaven someday soon. Probably v2, but not quite v1. I’m sure I’ll have more to say after using Wii Fit for a month, but here are my first impressions: The good A virtual exercise group: in some exercises, there are several Mii avatars around you, participating in the routine. If you’ve created Miis for your friends and family, it will be those Miis exercising around you. I don’t know how long the effect will last, but in my first experience with Wii Fit, I really enjoyed seeing that! |

I received such good feedback the last time I revealed part of my upcoming book, For Fun and Profit: How Games are Transforming the Business World, that I figured I’d try again. This time, I’ve selected a very small piece of a much longer chapter on how games can be used to train employees. I hope you like it.
Games and Training: Everest
One game-based approach to teaching teamwork skills is to focus on very specific problems that are usually hard to identify and correct. For example, one such problem is that teams often prove dumber than their individual members. This is caused by a phenomenon known as “process loss” — the opposite of the “wisdom of crowds.” Process loss happens when teams fail to share information, get trapped by various conflicting goals, lose themselves in unproductive argument, and fall into a pattern of groupthink. A game called Everest, which was designed by Harvard Business School and Forio Business Simulations, forces players to grapple with all of these issues and overcome them as a team.











