Tag Archives: violence

Aside

Just cranking out one last AoI before the impending avalanche of E3 news necessitates the next one… Researchers have studied the relationship between in-game violence and player enjoyment. (Example: in one experiment, they exposed people to two versions of Half-Life … Continue reading

Games and Violence

As I mentioned several months back, my friend Ethan Mollick and I are writing a book tentatively titled For Fun and Profit: How Games are Transforming the Business World. As our publisher’s deadline approaches, I’d like to occasionally bounce early draft excerpts off of you all in hopes of getting useful feedback. And, to be honest, I find it difficult to maintain this blog and write my book simultaneously, so I’m cheating a little bit. :-)

My first draft excerpt has nothing to do with business, per se. It tackles the thorny issue of games and violence. Ethan and I feel that we cannot ignore this issue if we want our book to be taken seriously by a broad range of readers. But we also don’t want to get mired in the issue — after all, there are so many other things we need to cover! So we’ve tried to be brief, clear, and to the point. Tell me: did we succeed in getting the point across?

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Aside

Ever read something like “the average American consumer is exposed to 5,000 ads a day?” I certainly have. Ilya has done a great job of digging up sources behind this popular (if debatable) number. Henry has written two blog posts … Continue reading